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CommonCore tells us: New technologies have broadened and expanded the role that speaking and listening play in acquiring and sharing knowledge and have tightened their link to other forms of communication. The underlying theme can’t be ignored by teachers any longer: A 21 st Century learner requires technologic proficiency.
Let’s look at that term, “digital native” Techopedia defines it as: a person born or brought up during the age of digital technology and therefore familiar with computers and the Internet from an early age. Do you use a smartphone and all of its scintillating apps? I agree about the familiarity. Are you a geek?
Throughout participating websites, you’ll find a variety of self-guided tutorials that say “anybody can do, on a browser, tablet, or smartphone” You’ll even find unplugged tutorials for classrooms without computers. No experience needed. Jacqui Murray has been teaching K-18 technology for 30 years.
Throughout participating websites, you’ll find a variety of self-guided tutorials that say “anybody can do, on a browser, tablet, or smartphone” You’ll even find unplugged tutorials for classrooms without computers. No experience needed. Jacqui Murray has been teaching K-8 technology for 20 years.
They provide a variety of self-guided tutorials that say “anybody can do this on a browser, tablet, or smartphone” They even have unplugged tutorials for classrooms without computers. Coding is a great tie-in to CommonCore Math Standards. No experience needed.
They provide a variety of self-guided tutorials that say “anybody can do this on a browser, tablet, or smartphone” They even have unplugged tutorials for classrooms without computers. Coding is a great tie-in to CommonCore math Standards. No experience needed.
Gobstopper is an e-reader platform that allows teachers to input and customize annotations, resources, questions, and quizzes linked to the CommonCore Standards directly into a public domain text, and provides the students with immediate feedback, and the teacher with analytic data on student and class performance. Where''s Jason?
Technology includes the iPads toddlers play on, the smartphones we use to guide our days, the apps that turn our lights on and off–or start our car. CommonCore: A Lesson Plan for STEM (on Bridges). It’s the weather that changes our picnic plans to the natural disaster that destroyed a town in our own state.
They provide a variety of self-guided tutorials that say “anybody can do this on a browser, tablet, or smartphone” They even have unplugged tutorials for classrooms without computers. Coding is a great tie-in to CommonCore math Standards. No experience needed.
Kids are baptized in iPads and smartphones. CommonCore expects teachers to use internet-based tools in their teaching, to ask students to find resources through online sites. Whether a school follows CommonCore or not, these are good guidelines for everyone. Fancy and involved can come later.
Lesson plans include how-to steps, CommonCore alignment, sample storyboard layouts, synopsis, and Essential Questions. . I love using Storyboard That to create avatars as part of a discussion on digitalcitizenship. Jacqui Murray has been teaching K-8 technology for 15 years.
Here are some great math apps for iPads and smartphones that add rigor and automaticity to your classroom: AIRR Math –student centered math activities in AIRR Math promote a strong, solid foundation for students’ success throughout their educational experiences. Content is aligned with CommonCore Standards.
Eight beautifully tangible cubes displaying each letter, number, and a handful of special symbols come to life before your eyes through the accompanying mobile app for smartphones and tablets. PleIQ is designed with every early learner in mind. All activities are carefully designed to foster a child’s curiosity and creativity.
The code symbols are a bit small for a smartphone screen and become hidden under the iPhone’s lower coping. . These can be located quickly in the App Store or Google Play by scanning the QR code included in the instructions: Go ahead–scan the image above on your smartphone or tablet to get one of the apps.
Grammaropolis is aligned with both national CommonCore standards and Texas Expected Knowledge and Skills Objectives for grades K-6. Create digital flashcards with Audio Notetaker by exporting the data to a file that then plays on an iPod or smartphone. Audio Notetaker is a robust digital note-taking and study tool.
sequencing–knowing what happens when; mentioned in CommonCore standards for grades 1 through 5. No surprise the United Kingdom took the bold step of adding coding to the core school curriculum. The game approach feels much like typical games youngers are already playing on their iPads and Smartphones. Conclusion.
A student''s smartphone or tablet does not have to just be used for a special occasion in the classroom. assessment BYOD BYOT commoncoredigitalcitizenship edmodo edtech education flipclass flipped flipping literature PBL project based learning teaching technology writing'
a way to quickly accomplish common tasks. easy access from digital devices that teachers commonly carry. Grammaropolis is aligned with both national CommonCore standards and Texas Expected Knowledge and Skills Objectives for grades K-6. For my short list, I looked for: a net savings of time. – See more at: [link].
A digital story is a series of images connected with text and/or a narrated soundtrack — captured by a digital device such as an iPad or smartphone — that tell a story. The site works on most digital devices and is CommonCore-aligned. Jacqui Murray has been teaching K-8 technology for 15 years.
The Khan Academy Kids curriculum was developed in collaboration with learning experts at the Stanford Graduate School of Education, and is aligned with CommonCore standards and the Head Start Early Learning Outcomes Framework. Podcast Question of the Week.
” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. DigitalCitizenship. Karen Mossberger, Associate Professor at University of Illinois at Chicago, defines digitalcitizenship simply as “the ability to participate in society online.”
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