This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Augmented reality (AR) is a technology that enriches the classroom learning experience by overlaying digital content onto real-world content, simply using devices that already exist in most classrooms, like tablets and smartphones. I have found that integrating AR into lessons encourages greater engagement and collaborativelearning.
A giant computer screen looms over the table, and a touch-screen tablet is built into the table’s surface. A boy named Damon taps the picture of the smaller tower on the right side of the tablet screen. Instead of a real earthquake table that actually shakes, she had students shake a tablet to see if a virtual tower would fall.
Online platforms and learning management systems are other examples of technologies that improve student learning and enable teachers to share resources, assignments, and feedback seamlessly. This fosters a more connected and collaborativelearning environment, even beyond the physical classroom. Platforms like Kahoot!
One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborativelearning experience.
The survey of more than 600 IT leaders , from Extreme Networks, notes that the scope of smart schools extends beyond traditional interactive classroom technologies and can include wearables, sensors located throughout classrooms, eBooks and tablets, collaborative classrooms, and smart lighting and HVAC.
inch Full HD touch displays, all Spin 5 models have a 360-degree hinge that allows four usage modes (laptop, tablet, display, and tent). BOXLIGHT MIMIOSPACE ( MIMIO.BOXLIGHT.COM ) The MimioSpace collaborative system consists of a laser projector, touch board, and Mini-PC, creating an expansive 32-touch area with Touch 360° interactivity.
To-date, CUE’s program has only included classroom-ready robot drones, but it is now expanding to add Touchjet as a partner, because they believe the interactive touch technology will enhance collaborativelearning. The kit from Touchjet includes five Touchjet Pond Projector units, accessories, Gorilla tripods and lesson plans.
Collaborative online platforms facilitate communication and teamwork, enabling students to collaborate on projects, share ideas, and engage in interactive discussions. Coding programs and robotics kits introduce hands-on learning, promoting critical thinking and problem-solving skills essential for the future.
A giant computer screen looms over the table, and a touch-screen tablet is built into the table’s surface. A boy named Damon taps the picture of the smaller tower on the right side of the tablet screen. Instead of a real earthquake table that actually shakes, she had students shake a tablet to see if a virtual tower would fall.
Laurence’s College in Brisbane had just 50 minutes to write up a formative assessment on the representation of robots and artificial intelligence in the movies. Because Vivi works with any device or platform, Gunn’s students are free to use their Apple laptops, Chrome tablets or Android smartphones. Laurence had recently installed.
The staff now uses the interactive display to create and present lesson plans and share content with students utilizing their own tablets. Teachers have also expressed positive feedback using the technology, underscoring how it led to more collaborativelearning experiences for students.
In 2011, the analyst firm Gartner predicted that annual tablet shipments would exceed 300 million units by 2015. ” Take “collaborativelearning,” for example, which this year’s K–12 report posits as a mid-term trend. I don’t believe that robots will take, let alone need take, all our jobs.
The topic names have been modified “for consistency,” the report’s authors say (although I’m a little unclear about some of these choices – how are “mobile learning,” “tablet computing,” and “bring your own device” separate technological developments? Were they adopted?
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content