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One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborativelearning experience.
Online platforms and learning management systems are other examples of technologies that improve student learning and enable teachers to share resources, assignments, and feedback seamlessly. This fosters a more connected and collaborativelearning environment, even beyond the physical classroom.
It certainly read like a robot had written in, IMHO. I especially disagreed with the section below because online tools should not be supplemental, but infused into the curriculum in a meaningful way to support teaching and learning. These tools can be used to create quizzes, polls, and surveys to assess student understanding.
Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Learn how one school system infuses computer science and programming throughout the primary grades to deliver content that’s engaging and relevant to today’s learners. Register here.
We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. It's been an amazing conference, hope you can join us for some of the final keynotes or sessions! Here is a player's guide to getting started with Chrome Warrior.
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