Remove Collaborative Learning Remove Game-Based Learning Remove Gamification Remove Libraries
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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative.

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Education Technology

eSchool News

It also supports collaborative learning, as students can work on group projects within shared documents, participate in discussion threads, and ask questions directly within the class stream. a game-based learning platform that makes learning engaging through interactive quizzes, surveys, and discussions.