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3) Versions of the metaverse are accessible on many different types of technology Immersive learning with the metaverse provides many of the advantages associated with concepts like virtual learning and eLearning, such as the ability to access relevant content on a variety of devices.
Recently, EdSurge spoke to Brantley about her experiences using McGraw Hill AR , a free app created by McGraw Hill in partnership with Verizon for Verizon Innovative Learning , an educational initiative that seeks to help bridge the digitaldivide with a goal of providing digital skills training to 10 million students by 2030.
The interactive nature of these platforms also allows teachers to provide real-time feedback and support, fostering a more dynamic and engaging learning environment. This shift towards collaborativelearning prepares students for the interconnected world, emphasizing teamwork and communication skills.
The greatest problem exposed is the digitaldivide caused by the economic divide. Zip codes still determine quality of education even more in a digital system. There are many drawbacks in digital systems that were less of an obstacle in face-to-face environments. Teachers are trained for the classroom.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. This will necessitate a reevaluation of curricula, training methods, and the development of future-ready skills.
What information and training must be provided to students and parents to ensure success? A list can be made in a priority order and training planned. How do we begin to structure PD that brings the real learning experiences to the online and blended world? What PD is necessary to make these expectations happen?
Organizational competency: Organizational learning or training: Organizational competency is the minimum standards of organizational behavior in which knowledge is embedded in the cultural routines and processes developed through training and learning. International Journal of Training and Development, 8(1), 43-53.
Tools like Google Classroom, Zoom, and interactive whiteboards enable remote learning, making education accessible beyond the physical classroom. However, the rise of edtech also brings challenges, including concerns about equity, privacy, and the digitaldivide.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. This will necessitate a reevaluation of curricula, training methods, and the development of future-ready skills.
One notable piece of K-12 tech innovation news is the integration of interactive devices and digitallearning tools, transforming static learning spaces into dynamic, multimedia-rich environments. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks.
Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.
This allows class time to be dedicated to interactive discussions, collaborative activities, and hands-on projects. Workshops, training sessions, and collaborativelearning communities can support teachers in effectively integrating technology into their teaching practices.
If the rise of the maker movement and these new tools for democratized production are going to create opportunity, how do we ensure that all people truly have access and training? There does, though, need to be a continued dialogue and proactive efforts to create a maker culture of accessibility. Dr. David A.
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