Remove Collaborative Learning Remove Digital Divide Remove Microsoft
article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

3) Versions of the metaverse are accessible on many different types of technology Immersive learning with the metaverse provides many of the advantages associated with concepts like virtual learning and eLearning, such as the ability to access relevant content on a variety of devices.

Learning 370
article thumbnail

How EdTech is Changing the Face of Education

EdTech4Beginners

Enhanced Collaboration and Interactivity EdTech has transformed education into a more collaborative and interactive experience. Digital platforms like Google Classroom and Microsoft Teams enable students to work together seamlessly, irrespective of their physical location.

EdTech 113
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Education Technology

eSchool News

Tools like Google Classroom, Zoom, and interactive whiteboards enable remote learning, making education accessible beyond the physical classroom. However, the rise of edtech also brings challenges, including concerns about equity, privacy, and the digital divide.

article thumbnail

Technology Tools Used in Teaching and Learning

eSchool News

Learning management systems (LMS) streamline course administration, enabling educators to organize content, assess student progress, and facilitate online discussions. Online collaboration tools, such as Google Workspace and Microsoft Teams, empower students to collaborate on projects and share resources in real time.

article thumbnail

PBL… Blended and eLearning – Part 1: Important Questions for the New School Year

21st Century Educational Technology and Learning

How do we begin to structure PD that brings the real learning experiences to the online and blended world? This might include deeper learning, PBL, STEM, 4C’s, collaborative learning, visual thinking, meta-cognition, student ownership, Bloom’s upper levels, Makers, and student production as part of the learning experience.