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As a definition published by Boston University explains, it is an example of “learning by doing,” and some of the related activities can include field trips, laboratory experiments, and studio performances. The metaverse can also help collaborativelearning to feel more realistic.
Recently, EdSurge spoke to Brantley about her experiences using McGraw Hill AR , a free app created by McGraw Hill in partnership with Verizon for Verizon Innovative Learning , an educational initiative that seeks to help bridge the digitaldivide with a goal of providing digital skills training to 10 million students by 2030.
These tools facilitate group projects, discussions, and peer-to-peer learning, enhancing the collective educational experience. The interactive nature of these platforms also allows teachers to provide real-time feedback and support, fostering a more dynamic and engaging learning environment.
Digital resources such as interactive e-books, educational apps, and multimedia content enrich the learning experience, making lessons more engaging and accessible. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.
Research indicates that in-person learning fosters deeper understanding, engagement, and social development compared to remote alternatives. According to data, students benefit from direct interaction with teachers and peers, which facilitates immediate feedback, personalized support, and collaborativelearning experiences.
Williams (SVP of Program, Training & Youth Development at Boys and Girls Club of America ) has tackled this head-on at BGCA ( Tackling the DigitalDivide & Closing the Opportunity Gap in STEM Education ) and so has Congressman Joe Kennedy in Boston ( Do Politicians Really Care About STEM Education? ). Educate to Innovate ).
The technology may provide a solution that allows the continuation of activities that promote deeper learning. An example might include the collaborative activity Chalk Talk. This task requires students to huddle in a group and write ideas on a large sheet of paper. Such a process can be done both in and out of the classroom.
The future of K-12 education with AI also includes the integration of data-driven insights, helping educators identify learning trends, assess student performance, and refine teaching strategies for continuous improvement. Access to AI-driven resources may vary among schools and students, leading to a digitaldivide.
It embodies the idea of social constructivism , whose premise is that knowledge is built through social interactions, and its closely allied theory of computer-supported collaborativelearning (CSCL) that extends the principles of social learning to networked and online environments.
Knowledge can be created by the individual through reflection or developed through interaction at the intra- or inter-group levels. Once created, individual, groups, departments, or the organization can control the dissemination and access to a larger number of people.
Tools like Google Classroom, Zoom, and interactive whiteboards enable remote learning, making education accessible beyond the physical classroom. However, the rise of edtech also brings challenges, including concerns about equity, privacy, and the digitaldivide. Additionally, technology fosters collaboration and communication.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. NAEP results came out this summer, showing significant decline since 2020, especially in math, and especially for students in minority groups.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. NAEP results came out this summer, showing significant decline since 2020, especially in math, and especially for students in minority groups.
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