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The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.
Recently, EdSurge spoke to Brantley about her experiences using McGraw Hill AR , a free app created by McGraw Hill in partnership with Verizon for Verizon Innovative Learning , an educational initiative that seeks to help bridge the digitaldivide with a goal of providing digital skills training to 10 million students by 2030.
Access to AI-driven resources may vary among schools and students, leading to a digitaldivide. Moreover, AI contributes to the development of collaborativelearning environments. AI has the capacity to exacerbate educational inequalities if not implemented equitably. Cheating is another concern.
Could Google Draw be used for a collaborative visual thinking activity such as Chalk Talk, or Zoom breakout rooms be used for online critique and revision? Perhaps a digitallearning journal could be employed to promote reflection. In my reflection, I have attempted to present ideas for all schools across the digitaldivide.
Tools like Google Classroom, Zoom, and interactive whiteboards enable remote learning, making education accessible beyond the physical classroom. However, the rise of edtech also brings challenges, including concerns about equity, privacy, and the digitaldivide.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. The shift towards digitallearning has been palpable, and this trajectory is poised to persist, shaping the way individuals access and engage with educational content.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. The shift towards digitallearning has been palpable, and this trajectory is poised to persist, shaping the way individuals access and engage with educational content.
One notable piece of K-12 tech innovation news is the integration of interactive devices and digitallearning tools, transforming static learning spaces into dynamic, multimedia-rich environments. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks.
Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. Why is digitallearning important?
This allows class time to be dedicated to interactive discussions, collaborative activities, and hands-on projects. Workshops, training sessions, and collaborativelearning communities can support teachers in effectively integrating technology into their teaching practices.
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