Remove Collaborative Learning Remove Differentiated Instruction Remove Gamification
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
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Education Technology

eSchool News

One of the primary benefits of education technology in K-12 is its ability to cater to diverse learning styles. Tools like learning management systems (LMS), educational apps, and gamified platforms allow teachers to differentiate instruction, providing students with content tailored to their needs and pace.

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2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Here is a player's guide to getting started with Chrome Warrior.