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Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Moreover, when it comes to the somewhat impersonal nature of eLearning in particular, gamification of the industry is not just welcomed, it’s ideal. Mobile Learning. Learning Management Systems.
Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. ParentSquare , developer of a unified school-home engagement platform for K-12, has acquired Gabbart Communications, a website and content management system (CMS) business.
Gamification. Course Management Systems (CMS). This could act as a kind of overview of what’s out there. Massive Online Open Courses (MOOC). Virtual Classrooms. Digital Storytelling. Blended Learning. 1:1 Technology. Asynchronous Learning. Adaptive Learning. Personalized Learning. Informal Learning.
For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started!
You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.
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