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BYOL – Bring Your Own Learning. CMS – Content Management System (a tool to build websites and apps). PBL – Project Based Learning ( click here for my guide ). PLN – PersonalLearning Network. RED – Rapid e-learning Development. BYOD – Bring Your Own Device. BYOT – Bring Your Own Technology.
It’s amazing to think about how 20 years ago, personal computers were only just beginning and now, it’s within arm’s reach of the majority of the youth in America. Classroom Management Software Course management systems (CMS) are designed to provide a platform for teachers to reach thousands of students all at one time in one course.
Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. This new feature provides easy access to engaging learning materials that can deepen conversations about favorite books among students, educators, and families.
Including students throughout the process fosters agency and ownership of the learning since they have a clear say in their strengths, interests, goals, and steps needed to improve certain skills and academic competencies. Otus Student Performance / Learning Profile Platform ( Video 1 , Video 2 ). CMSLearns (Visual).
With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. Thus, each student learns by trial and error, proceeding further up on the learning ladder only when they have fully mastered the rung below.
The following infographic/cheat sheet from @goboundless outlines some of the larger scale (eLearning) or controversial (MOOC) movements, as well as those on the rise (1:1, personalizedlearning), and providing working definitions for each. Blended Learning. Asynchronous Learning. Adaptive Learning. Gamification.
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