Remove Classroom Remove Learning Analytics Remove Microsoft
article thumbnail

Personalized Learning, Teachers Unleashed, and a Learning Analytics Partnership: The Story of Fresno Unified

Edsurge

Ryan had this chance to shine because of Fresno’s Personalized Learning Initiative (PLI), which has been fostering student voice, choice and collaboration over the last two years. Seventy-eight percent of its students are low income and 22 percent are learning English. What exactly is happening in these classrooms?

article thumbnail

4 K-12 Ed Tech Trends to Watch in 2018

EdTech Magazine

The classroom of the future isn’t far from becoming a reality in 2018. From learning analytics tools providing students with instant feedback on their work to virtual reality facilitating field trips to faraway lands to 3D printers filling makerspaces, the classroom looks quite a bit different than it did just five years ago.

Trends 266
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

classrooms. Finally, Google partnered with EdTechTeacher to announce apps teachers can use with Google Classroom like Soundtrap, that lets students make music and podcast online—but unlike most Google education products, the app bundles are not free. MICROSOFT CLASSROOM IS NO MORE.

article thumbnail

MinecraftEdu Creators Struggle to Find a Second Hit

Edsurge

Those developers, whose company TeacherGaming pivoted sharply after Microsoft took over MinecraftEdu two years ago, are facing tough times—and laying off staff—as they try to craft a niche in a crowded educational gaming landscape that has struggled to attract broad interest from schools. After Microsoft acquired Minecraft for $2.5

Microsoft 111
article thumbnail

Ensuring “Techquity” in All Learning Spaces

edWeb.net

“Techquity,” as defined by educator and consultant Ken Shelton in a recent edLeader Panel , sponsored by NetRef , is the intersection of the use of technology and ensuring equitable learning environments. He defines equity simply as access and opportunities for all learners to realize their full potential. The second theme is vulnerability.

article thumbnail

Behaviorism, Surveillance, and (School) Work

Hack Education

Zoom, for example, was not designed for classroom use (although Stanford University was, interestingly, its first paying customer); it was designed to facilitate remote business meetings. In ed-tech circles, we call this "learning analytics," but it's less about learning than it is about productivity.).

Software 133
article thumbnail

Virtual Education in a Post-Pandemic World

eSchool News

So while many school districts are pushing for a return to the classroom this fall, teachers, parents, and students are asking themselves whether things really should go back to normal or whether we should use this information to create a new normal. Utilizing virtual classrooms is an alternative to going back to brick and mortar.