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Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.
Teach Speaking and Listening Skills with Student Presentations This video is from a series I taught for school districts. It is now available for free to Ask a Tech Teacher subscribers: Summary This video discusses using student presentations to enhance speaking and listening skills, aligning with Common Core standards.
summarized by NoteGPT This video is from a series I taught for school districts. Ongoing Review : Revisiting digital citizenship topics each year is crucial for reinforcing knowledge and adapting to new digital challenges, ensuring students remain informed about safe online practices.
How to use Digital Quick Writes This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: summarized by NoteGPT Summary In this video, Jacqui Murray discusses the concept of quick writes as a dynamic and engaging way to teach writing in the classroom.
Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. These days, video resources are readily available online, and teachers can make use of them in a much more integrated way.
The more learning resembles a game, the more appealing it will be, which is the concept behind gamification. Competitions, leaderboards, and awards are important gamification elements. However, a classroomgamification level system takes the gamified learning experience a step further. Increase student motivation.
18 Digital Tool Musts in the Classroom This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: Summary 18 essential digital tools for classrooms, emphasizing their impact on modern education. Backchannel Devices: Enhance classroom communication.
As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. What is gamification and what are its advantages? Do you want to play a game?
The Role of Gamification in Modern Education Gamification is used in many fields and industries. Gamification in education aims to provide a more interactive learning experience for students while providing evidence of their progress through rewards. Gamification uses challenges, leaderboards, points, badges, etc.,
Warm-ups This video is from a series I taught for school districts. Responsive classroom activities can be adapted for technology use. This collaboration strengthens their understanding and retention of the material while building a supportive classroom community. This video is from a series I taught for school districts.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. In this blog post, you’ll discover ten topics that can help you improve your online or blended classroom.
Video-assisted learning is a growing strategic teaching approach in many modern classrooms. Educational videos are now more accessible than ever and teachers are increasingly making use of this readily available resource. Video-assisted learning at its core is simply using videos in lessons.
Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? What if you can reach those strugglers by making a classroom on mission? Subscribe to the Show Get Credit!
On the 11th Day of Edtech, our story focuses on post-pandemic classroom technology. Its the number one recurring theme in conversations with educators at every level, from the classroom to the district office. Its not just anecdotal, either. EAB, 2023 ) Eighty percent of educators are worried about student engagement. Teachers see it.
While it won't replace the irreplaceable human touch in the classroom, AI can significantly enhance teaching and learning by offering personalization, efficiency, and insightful data analysis. Personalized Learning Pathways Imagine a classroom where each student receives instruction tailored to their specific needs.
While most students have returned to in-person learning, many have remained in the online classroom. So, what can you do to connect with students in the online classroom? They also allow you to keep daily classroom routines that everyone can be a part of. Finally, consider gamifying some of your classroom activities.
The good addiction: binging on learning videos. In the era of streaming platforms, such as Netflix, Amazon’s Prime Video, and the likes, binging on TV series has become a common form of entertainment. Teachers can pair up with technicians, create educational videos and post them online for students to watch.
Students can build community, connect during the pandemic, and build valuable life skills by playing video games. In the classroom, you probably don’t need to teach your students how to use operating systems like Windows or search engines like Google. Video Games and Digital Literacy. Video Games and Digital Literacy.
Interactive presentations aren’t just a nice-to-havethey should be your go-to approach in the classroom. Why Interactive Presentations Matter More Than Ever In todays classrooms, capturing and holding students attention is more challenging than ever. Your students definitely dont. Lets break it down.
There has always been technology in the classroom, even if it hasn’t always been welcome. Then see some common modern additions to the classroom ranging from computers to smartphones. Continue reading to learn everything you always wanted to know about technology in the classroom. . Types of Technology in the Classroom.
Let’s explore how each tool can transform the classroom environment and spark a love for learning in every student. Interactive Quizzing Platforms Interactive quizzing platforms are revolutionizing the way educators assess understanding and retention in the classroom.
To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Now, teammates can offer insight and support from anywhere, whether it be their classroom, their homes, or their nearby coffeeshops. Video learning. Adaptive Learning. Artificial Intelligence.
AI-powered quiz builders are revolutionizing modern classrooms, transforming traditional teaching methods into captivating, gamified learning adventures. Imagine a classroom where students are glued to their seats, laser-focused on interactive quiz games displayed on the smartboard.
MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Introduce Gaming in the Classroom Through Digital Breakouts. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification.
Unfortunately, with most children still not back in the classroom and a second wave upon us, schools, students, and educators must be ready for the further impact that this will have. The pivotal role of edtech in the hybrid classroom. This technique is also called “the flipped classroom.” It improves student engagement.
Adaptive & Individualized Curriculums Artificial intelligence and its power to analyze data and make decisions based on the findings is starting to permeate classrooms. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective.
Esports , or competitive video gaming, is still an emerging concept within schools. Goal #3: Using Esports to Assist with the Use of Gamification in Lessons. The concept of gamification in education is not especially new, but teachers are finding new ways to utilize it in schools.
In fact, the National Education Association found nearly every general classroom across the country includes at least one student with a disability. Teachers can use the following six categories to determine how to best make a difference in their students’ lives, in and out of the classroom. Over the past 10 years, the number of U.S.
It has been a favorite for five years in my classroom. Within one Buncee, you can add animations, 3D objects, audio and video, links and more. Classkick has several options for students to use for their responses including audio, text, video or sharing a link. Read more: How to set up a classroomgamification level system.
These kids had spent all their free time at the retreat talking about online shooting-based video games,” says Manuj Dhariwal, laughing. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.
Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.
The first few explain elections in general and the next teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. easy-to-understand video in plainspeak. website, radio app, podcast.
He teaches courses on topics such as Digital Tools and Video Games & Learning. The post Game design in the classroom: 8 steps to get started appeared first on Ditch That Textbook. He also hosts the LaughED podcast, where educators around the world […].
Whether it be watching or playing a sport, a card game, a board game, or video games, most people would say they at least enjoy one. There are a variety of reading and math apps and websites that cater to gamification, and even provide the opportunity for differentiation. Who out there doesn’t enjoy some form of game?
However, we can discuss the things that are already here and describe how they influenced everyday classroom activities. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ?
Traditional classrooms may not go extinct anytime soon, but edtech will certainly change the way we learn and think about learning. As a result, AI helps create smart educational content that’s being used in both classrooms and online courses. 2. Videos and Tutorials. 3. Gamification.
Student autonomy in the classroom is essential for efficient learning. Student autonomy in the classroom is important both for learners and teachers. Today’s educational technology makes it easier to support student autonomy in the classroom and beyond it. Why is student autonomy in the classroom so important?
More students today are enrolled in virtual classrooms and take online or blended classes, create online assignments and get their grades in an online gradebook, to finally earn a degree online. Here are a few e-learning trends to keep an eye on in 2020: Video learning. Video is visually appealing, more engaging and interactive.
While this decision should be tailored to your specific classroom learning needs, here are a few trends that you might want to keep an eye on: 1. Video-based instruction. Video is a powerful way to catch learners’ attention, as it involves more senses into the learning process. Interactive videos take things even further.
Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”
The first five explain elections in general and the next three teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. video with music and humor. website, radio app, podcast.
Listen to Alex’s Ideas for Improving the Language Learning Classroom. Making use of classroom spaces. Audiobook Homework Video Example. End of Year Video Example. His work focuses on socio-emotional learning, gamification, education technology, and literacy. Pictures of Alex’s Classroom.
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