Remove Classroom Remove Gamification Remove Mobile Learning
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Adaptive Learning. Now, teammates can offer insight and support from anywhere, whether it be their classroom, their homes, or their nearby coffeeshops. Gamification.

Trends 416
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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Between 2014-2016 the University of South Australia has been using the pedagogy associated with both playing and designing LBMLGs to blaze a trail that is informing the development of a contextually-based mobile learning framework for higher education. 2014-2016. More information is available on their website at: [link].

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. The learning potential goes much further, as the surrounding virtual space can easily be changed to suit the lessons being taught. .

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6 E-learning trends currently shaping up the industry

Neo LMS

Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results. AR, VR, MR. These two-letter acronyms are omnipresent lately in e-learning conversations. Mobile learning.

Industry 274
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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

With smartphones becoming the device of choice to consume content, they are being increasingly leveraged to deliver online educational courses by schools and colleges, and learning and development training by the corporate sector. In other words, mobile learning supports eLearning and classroom teaching.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

BYOD 150
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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

Trends 150