Remove Classroom Remove Gamification Remove Hapara
article thumbnail

Promoting student attention in your K-12 school or district

Hapara

Keeping that focus in a busy classroom environment is not easy, especially in a digital environment where the internet competes for learners attention. Dr. Robin Wisniewski, the author of Promoting Student Attention , recently joined us for an insightful webinar full of strategies to improve attention in the classroom.

article thumbnail

Can’t miss sessions at ISTELIVE 22

Hapara

Responding to Problems in Your Classroom. Agency by Design: Bring Maker-Centered Thinking Routines to Your Classroom. Creative Coding and Paper Circuits in the Dual Language Classroom. View Session Details >> Games for learning & gamification. Date: Monday, June 27, 12 — 12:45 p.m. CST (Central Standard Time).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Don’t miss these sessions at EDUtech Australia 2025

Hapara

We cant wait to see you this year and help you find solutions for keeping learners on track and safe in the digital classroom. Your EDUtech plan of action Hpara will be at stand 1218 with classroom management and digital safety solutions, so make sure you stop by! Get ready for EDUtech 2025, June 11-12 in Sydney.

article thumbnail

How to vet edtech tools to promote success at school for all learners

Hapara

Gamification option . For younger learners, look for a type of reward between assignments or a gamification piece. Quite often, students need to leave the classroom to take medicine, see a nurse or counselor or receive other specialized interventions. Typical note-taking tools (highlighter, strike-through, sticky notes).

EdTech 269
article thumbnail

What is pedagogy? Understanding the foundations of effective teaching and learning

Hapara

Listen to an audio version of this post: Educators often hear that what they do in the classroom needs to be based on pedagogy. Whether you’re new to teaching, need a refresher or are based outside of the classroom, understanding the foundations of good teaching is important. Their strategies should be tied to pedagogy.

article thumbnail

How to effectively train your teachers and faculty on utilizing a digital learning platform to its fullest

Hapara

Defining a digital learning platform To be categorized as a digital learning platform on the rating website G2, a software product must be designed for use in K–12 and feature elements such as multimedia or gamification. Less than a quarter said they felt confident in this area.

Training 162
article thumbnail

Top 10 instructional tech trends for K-12 tech directors in 2025

Hapara

This could be Google Classroom, for example. For instance, you could provide a dashboard that streamlines their access to all of their core tools and Google Classroom in one space. Whether through self-paced activities, interactive tools or digital games, gamification creates learning experiences that keep students motivated.

Trends 130