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Game-basedlearning might not be what you think. On today’s show Matthew Farber, author of Game-BasedLearning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-BasedLearning in Action.
History Simulations and GameBasedLearning. And the thing is, it doesn’t end in the classroom. There would probably be an impeachment of that leader by the classroom teacher. The teacher almost becomes the game master. Below is an enhanced transcript, modified for your reading pleasure. Enhanced Transcript.
Sponsor: Adobe I use Adobe Premiere Rush to teach digital filmmaking in my classroom. In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-basedlearning, to captivate and engage his students.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. As teachers, we need to constantly refresh and update topics to improve our distance learning skills.
Paolo Tolomeo gets kids excited about learning math and language arts by sailing the 7 seas. Learn how it does it, how he keeps on track with lessons, and how to avoid common mistakes when adding gamification to your classroom. Listen to Paolo Tolomeo Talk about Gamification in His Classroom. Stream by clicking here.
Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. The Really Good Stuff team has curated the best apps in education for the K-2 to classroom — all in one place. Unboxing Demo: Really Good Stuff Digital Learning Collection. Digital Learning Collection. It is possible.
Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? What if everything students learn could gain them XP (experience points?) Subscribe to the Show Get Credit!
The harsh reality of classroom life is that students and teachers both report lower motivation and morale right now. Games can help us! SEL games can help you teach social-emotional learning skills and life skills. Today’s expert, Dr. Matthew Farber , gives us an interesting twist on games by integrating them with SEL.
Then, Rob gives teachers five ideas he uses in his classroom for brain breaks. Urkund: Today’s Sponsor Urkund is great as a plagiarism prevention tool and connects with most common Learning Management Systems like Google Classroom, Moodle, and Canvas or as a stand-alone web tool or by email. Take a brain break today!
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How I Teach About Big Data and Lesson Plan with Vicki Davis In this episode, I give you a peek into my classroom. Vicki Davis – Bio Vicki Davis is a classroom teacher and an Instructional Technology Director.
Sixteen types of games, Google Classroom and LMS compatibility and auto-grading From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. This week, I began using Educaplay to make fun classroomlearninggames for my students. Tip #1: Dig into the Pre-made Games.
I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. EdSurge: First things first.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Hall Davidson shares both simple explanations of Virtual Reality (VR) and Augmented Reality (AR) in the classroom. They have a new classroom management tool called Collections. Today’s Sponsor: Metaverse is a powerful augmented reality app.
Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-basedlearning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Merge Cubes ( Merge Cube Mania in Middle School ).
Now, using 3DBear , I’m able to offer students a classroom where they can create and share. You can use it and learn. However, the true power is the teacher classroom portal. 3DBear’s classroom set includes digital items like bookcases, desks, tables, and more, which students can use to propose how they want the room to look.
Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. In today’s episode, she shares what she’s doing and how her students are learning. Today’s Sponsor: Really Good Stuff Digital Learning Collection. Helen Kardiasmenos – Bio as Submitted.
Innovate with iPad: Lessons to Transform Learning – One of my favorite books for teachers who use iPads with young children. Using Book Creator in the Elementary Classroom – T his is a FREE Resource great for K-4 educators looking for ways to use Book Creator in their classroom.
Teacher Mike Roberts give five strategies that can help us with formative assessment AND classroom management. Sponsor: The US Matific Games are coming this February. Try Matific free now and sign up to join their Math games. 5 Formative Assessment Strategies to Help with Classroom Management. Enhanced Transcript.
For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Adaptive Learning.
This year’s is a fun “Remember When” edition which will feature 32 scenarios that we educators miss and don’t miss about classroom life before 2020. Things like “taking students on field trips vs. hosting classroom parties” or “fire drills derailing your lesson vs. a broken air conditioner.”
We are fond of a quite in-depth approach on this blog, and try and drill down to the bare bones of a debate or subject, hoping to provide food for thought, as well as some unique references and sources. 14 Quick ways to tech-up your classroom. Today is different.
Today’s guest, John Meehan, shares inspiring stories that help us use amusement parks, mud runs, and escape rooms to inspire exciting lessons in our classroom. John is the author of EDrenaline Rush: Game-changing Student Engagement Inspired by Theme Parks, Mud Runs, and Escape Rooms. We need it! Get excited. Let’s do this!
Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? In today’s show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Augmented Reality and Virtual Reality in the Classroom.
Instead of just points and leaderboards, SplashLearns’ Game-BasedLearning approach starts with pedagogy, has students test the experience for fun, and only shares the final lessons that are fun and pedagogically sound. Parents have a dashboard to track progress. In-depth reports help parents know how their child is performing.
Thirty-three-year Presidential Award Winning science teacher Glen Westbroek believes in creating active learning experiences in his science classroom. Today we kick off science week on the 10-Minute Teacher talking about active learning, Next Generation Science Standards, and what an engaging science classroom looks like.
And when you’re ready, consider how to bring your passions (and your students’) into the classroom with passion projects and student interest projects. As you do, consider how to bring these types of interests into your classroom. Personal interests engage students in learning. Learn how to bring those in for students.
I highly recommend these fun, free reading games for kindergarten, first-grade, and second-grade classrooms. The company who sponsored it compensated me via a cash payment, gift, or something else of value to include a reference to their product.
At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-basedlearning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along. The Basics of Digital Game-BasedLearning.
Today, I had 15 photos on my interactive display at the front of the classroom. In this post, I’ll be sharing seven pedagogical shifts that make interactive displays a key to a student-centered classroom. In my Computer Science classroom, students are collaborators and co-creators. SMART Technologies sponsored this post.
Well, now we can all use Book Creator in our classrooms using the Chrome web browser. Now we can all use Book Creator in our classrooms, on any device, using the Chrome web browser. Minecraft in the Classroom. Minecraft in the classroom. In a normal classroom setting, they probably wouldn’t do that. Listen Now.
Santha Walters uses drones in her English classroom to teach writing, collaboration and more. Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. This Thursday, April 4 at 2pm ET/11 am PT join me for 12 Tips for Building Your Digital Classroom sponsored by PowerSchool.
Josh Eby shares how he uses inquiry-basedlearning in his history classroom. He also discusses how he’s become a better teacher after returning to the classroom after 12 years in administration and why it was one of the best decisions he’s ever made. Inquiry-BasedLearning in the History Classroom.
Game-BasedLearning Educators have long been using game-basedlearning strategies to boost student engagement. If your classroom was ever divided into two teams and pitted against each other for a trivia game, you’ve experienced game-basedlearning.
Why classrooms teachers are using Lumio for lessons and review. The company who sponsored it compensated me via a cash payment, gift, or something else of value to include a reference to their product. Library of pre-made lessons. Examples for all grade levels. Pedagogical tips that apply to any tool.
So, I adopted this approach in my own classroom and so has today's guest fourth-grade teacher, Alana Stanton. Over the last seventeen years, Alana has created some traditions in her classroom and today she shares them. She currently writes for her blog, More Than A Lesson where she shares the stories of her classroom and her heart.
The Real-World Classroom model of teaching finance is part simulation part game. Invented by Brian Bean, this model of teaching is transforming Texas classrooms and beyond. Real World Classrooms When Teaching Finance. Vicki: Today we’re talking with Brian Bean, 14-year Texas educator, about real-world classrooms.
Motivating Teachers to Be Excellent in the K-2 Classroom. iPads to Differentiate Instruction in K-2 Classrooms. Gaming in Early Childhood Education in Australia. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Listen Now.
is a game-basedlearning platform, used as educational technology in schools and other educational institutions. Its learninggames, “Kahoots”, are multiple-choice quizzes that allow user responses. Below is an example that focuses on classroom management. Comic Creator.
Teachers can overcome challenges in teaching financial literacy by learning alongside students and creating a natural classroom environment for discussing money. I mean, they can go in these video games and rack up all kinds of debt if parents aren't careful to monitor that. The earlier, the better with financial literacy.
The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. This means that you pick something small and try it for fifteen minutes this week. Blog: [link] Twitter : @ rmbyrne Disclosure of Material Connection: This is a “sponsored podcast episode.”
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter In this show, AR/VR guru Rachelle Dené Poth delves deep into the transformative potential of Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) in the classroom. You're still a teacher in the classroom, though, right Rachelle?
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Metaverse is a powerful augmented reality (AR) programming app for classrooms. Metaverse has come a long way and is specifically focused on becoming an amazing AR app for classrooms with the new Collections feature. This blog post is sponsored by Metaverse.
Flipping Awesome Physics with an Asynchronous Flipped Gameful Mastery LearningClassroom. Now, Jon, you have recently implemented an asynchronous, flipped, gameful, mastery learningclassroom. That’s the basic idea of a flipped classroom. Asynchronous flipped gameful mastery learning.
Overview of Vickie Morgado’s Global Collaboration in Her 3rd Grade Classroom. We have connected with different classrooms. I think we’ve learned how to use social media in just a really positive way, and learned to communicate and build a global audience, and shared our learning, and learned with others.
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