3 Ways Game-Based Learning Can Boost Math Skills
EdTech Magazine
JULY 31, 2017
By Meghan Bogardus Cortez From providing motivation to assisting struggling students, games can help educators with tricky concepts.
This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
EdTech Magazine
JULY 31, 2017
By Meghan Bogardus Cortez From providing motivation to assisting struggling students, games can help educators with tricky concepts.
The CoolCatTeacher
MARCH 7, 2018
Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Neo LMS
MARCH 16, 2017
For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. A digital game-based learning experience.
EdTech Magazine
OCTOBER 19, 2022
The darkened classroom glows with multicolored LED string lights and lighted keyboards. Unlike your average classroom, this one looks ready for a gaming competition; that is, until you notice a young student pull up a split screen and begin to code.
Edsurge
OCTOBER 25, 2022
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. Now the Managing Director and Chief Learning Officer at Games for Change , Shapiro stands at the vanguard of a movement to both normalize and prioritize game-based instruction in schools.
Educational Technology Guy
JULY 18, 2019
The Future of STEM Education: 5 Innovative Ideas About to Break Through by Kate Began With our world becoming increasingly technology-driven, there is growing demand for workers in science, technology, engineering and mathematics (STEM) fields. STEM education will only become more important moving forward.
The CoolCatTeacher
OCTOBER 10, 2016
100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. It can ignite your classroom too.
Edsurge
MAY 30, 2017
Like gaming, learning math requires grit and persistence—cornerstones of growth mindset—and is grounded in problem solving, flexible thinking, and pattern recognition. The same kind of tenacity is crucial when learning math. Games welcome players of all ability levels in the same environment. Our classrooms can too.
The CoolCatTeacher
JUNE 15, 2020
But the reality is also that we’re going to have to prepare for a fall that – whatever it looks like – will include an online learning component. Even if we go back to face-to-face learning, we will all have to be prepared to teach online, and the best way to do this is to first educate ourselves with research and pedagogy.
Edsurge
DECEMBER 19, 2022
Kelly, a two-time recipient of the Canadian Prime Minister’s Award for Teaching Excellence in STEM, believes that mission- and game-based learning are ideal for captivating students across the curriculum, not just in technology class. EdSurge: You talk a lot about mission-based learning. And he should know.
EdTech Magazine
JANUARY 23, 2015
Classroom Game-based Learning Leadership Management STEM' Frank Smith Author Jane McGonigal and MakerBot’s Yuri Salnikoff led the first two keynotes of the conference.
Edsurge
FEBRUARY 4, 2019
I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. It’s usually, “This game is hard.
Edsurge
MARCH 6, 2017
A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.
EdTech Magazine
OCTOBER 8, 2015
By Tommy Peterson Many K–12 educators remain enthusiastic about game-based learning despite a report that adoption has stalled.
Edsurge
MAY 15, 2024
STEM identity can last a lifetime and help students thrive in school, future careers and life. Inclusive STEM programs widen job opportunities for the growing technology sector, support students in building digital literacy skills and empower young people to become creators — not just consumers — of technology.
Neo LMS
MARCH 2, 2021
As we prepare for spring, it is always good to have some new ideas to promote student engagement and foster more collaboration in the classroom. Whether we are in virtual, hybrid, or in-person learning, it is important to have a variety of tools that help us transition between these spaces and expand the when and where learning happens.
The CoolCatTeacher
JANUARY 11, 2016
Every Classroom Matters episode 200 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Learning is a game where students level up and earn experience points. It’s happening right now in Kevin Jarrett’s classroom. Brainchase is a journey of online learning and treasure hunting.
The CoolCatTeacher
JUNE 29, 2021
Personalize learning and make it fun for students. SplashLearn is offering different ways to help children catch up or get ahead this summer: Learning Program – which kids can use for independent learning at home on their devices. . This summer, many parents are looking for ways to help their children have fun and learn.
Edsurge
JUNE 10, 2024
Innovative STEM programming requires a willingness to adopt emerging tools and technologies, as well as methodologies like project-based learning. We saw an opportunity to use Minecraft Education as a project-based learning tool in computer science, which is how Level Up Los Angeles was born.
Neo LMS
DECEMBER 16, 2021
Computational thinking is an innovative approach to teaching that redesigns the STEM and ELA curriculums on a new framework. This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills.
MIND Research Institute
JANUARY 22, 2019
Game-based learning and gamification at immediate glance may seem like similar and interchangeable terms. While both terms combine games and learning, the difference lies in how game elements are integrated into the learning experience. What is Game-based Learning?
The CoolCatTeacher
DECEMBER 13, 2018
Join us on Wednesday, December 19th at 9 pm ET for a lively conversation about the classroom pedagogies of teaching with Augmented Reality. Register Now AR Topics Some of the topics we will be discussing include: How teachers are teaching with augmented reality in the classroom Device configurations (does every student have to have one?)
The CoolCatTeacher
MARCH 12, 2018
Thirty-three-year Presidential Award Winning science teacher Glen Westbroek believes in creating active learning experiences in his science classroom. Today we kick off science week on the 10-Minute Teacher talking about active learning, Next Generation Science Standards, and what an engaging science classroom looks like.
The CoolCatTeacher
JANUARY 24, 2018
Generally speaking, this free interactive STEM lab takes 2-4 days to complete and includes extension science experiments that you could add to the unit. Fire Forensics: A Free STEM Module for Middle School Science. Each learning module is designed to connect classrooms to real-world science and engineering.
EdNews Daily
OCTOBER 20, 2016
At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along. The Basics of Digital Game-Based Learning.
Edsurge
MARCH 4, 2019
Looking for innovative ways to bring computational thinking and computer science skills to your STEM classes? MINECRAFT: EDUCATION EDITION might be just the teaching tool for you, whether you’re an experienced player or are just learning about Minecraft. Click here to see the full infographic.
The CoolCatTeacher
MAY 2, 2022
So, I adopted this approach in my own classroom and so has today's guest fourth-grade teacher, Alana Stanton. Over the last seventeen years, Alana has created some traditions in her classroom and today she shares them. She currently writes for her blog, More Than A Lesson where she shares the stories of her classroom and her heart.
The CoolCatTeacher
FEBRUARY 9, 2018
Teacher Mike Roberts give five strategies that can help us with formative assessment AND classroom management. Sponsor: The US Matific Games are coming this February. Try Matific free now and sign up to join their Math games. 5 Formative Assessment Strategies to Help with Classroom Management. Enhanced Transcript.
The CoolCatTeacher
DECEMBER 3, 2018
Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Get ready to talk about Personalized Learning.
The CoolCatTeacher
OCTOBER 2, 2018
Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. In today’s episode, she shares what she’s doing and how her students are learning. Today’s Sponsor: Really Good Stuff Digital Learning Collection. Read my review.) Listen Now. Twitter: @helenkardia.
EdTech Magazine
JANUARY 21, 2015
Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'
Edsurge
APRIL 22, 2019
Imagine learning math and science from the perspective of a middle or high school student. But the simple truth is that these books of isolated facts and abstract ideas have never been the way people have truly learned to view the world scientifically.
EdTech Magazine
JANUARY 31, 2018
Thanks to the latest Microsoft updates, creating an innovative learning environment has now gotten easier. From additional Learning Tools for OneNote to a new way to use Minecraft: Education Edition , these new developments stem directly from the needs of Microsoft’s most important consumers.
The CoolCatTeacher
JULY 25, 2017
Eric Curts @ ericcurts teaches us twenty-three ways to use Gsuite tools in our classroom. Transcript of Episode 112: 23 GSuite Ideas to Excite Your Students about Learning with Eric Curts. This blog post is being added to 100+ Great Google Classroom Resources for Educators. Never stop learning. Podcast Sponsor.
eSchool News
NOVEMBER 12, 2024
There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Here’s how to bring those ideas to life in the classroom.
eSchool News
SEPTEMBER 3, 2018
My classroom is a safe environment where students feel it’s acceptable to try, even if they’re not going to be successful the first time–and that certainly applies to STEM education. With the ever-changing best practices and new technology in education, I always try to update and adjust my own learning.
The CoolCatTeacher
MARCH 26, 2018
Today, I had 15 photos on my interactive display at the front of the classroom. In this post, I’ll be sharing seven pedagogical shifts that make interactive displays a key to a student-centered classroom. In my Computer Science classroom, students are collaborators and co-creators. SMART Technologies sponsored this post.
Neo LMS
FEBRUARY 28, 2019
Developers have naturally found a niche for “joyful” tech in the elementary phases, where the idea of allowing younger kids to have fun while learning is all but a credo. Teachers using the NEO LMS platform can use a host of nifty tools to really make learning accessible, self-paced and fun. EdTech that sparks joy. Parsons et al.
The CoolCatTeacher
OCTOBER 3, 2017
In today’s show, learn about Minecraft EDU and how it is being used to teach. Well, now we can all use Book Creator in our classrooms using the Chrome web browser. Now we can all use Book Creator in our classrooms, on any device, using the Chrome web browser. Minecraft in the Classroom. Minecraft in the classroom.
The CoolCatTeacher
APRIL 25, 2018
Flipping Awesome Physics with an Asynchronous Flipped Gameful Mastery Learning Classroom. Now, Jon, you have recently implemented an asynchronous, flipped, gameful, mastery learning classroom. What is asynchronous, flipped, gameful, mastery learning? Link to show: www.coolcatteacher.com/e298.
The CoolCatTeacher
APRIL 3, 2018
Santha Walters uses drones in her English classroom to teach writing, collaboration and more. Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. This Thursday, April 4 at 2pm ET/11 am PT join me for 12 Tips for Building Your Digital Classroom sponsored by PowerSchool.
eSchool News
SEPTEMBER 6, 2017
My classroom is a safe environment where students feel it’s acceptable to try, even if they’re not going to be successful the first time–and that certainly applies to STEM education. With the ever-changing best practices and new technology in education, I always try to update and adjust my own learning.
The CoolCatTeacher
MARCH 22, 2021
Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? In today’s show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Augmented Reality and Virtual Reality in the Classroom.
eSchool News
JUNE 7, 2023
Charlotte, NC – Discovery Education, the Caterpillar Foundation, and Learning Undefeated today announced the launch of a new education initiative – Innovation at Play. Classroom activities, play-inspired lessons, and phenomena-based videos exemplify how curiosity drives STEM solutions while empowering students to learn by doing and seeing.
Expert insights. Personalized for you.
Are you sure you want to cancel your subscriptions?
Let's personalize your content