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From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. As teachers, we need to constantly refresh and update topics to improve our distance learning skills.
Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended learning is not new. Blended LearningClassrooms are made of “bricks’ and “clicks” and every teacher should be ready. Learn How 2.
Student autonomy in the classroom is essential for efficient learning. Students need to be able to learn at their own pace to better grasp and retain information Self-paced, personalized learning allows them to gradually accumulate knowledge and competencies according to their needs and level. . Flipped classes.
Flipping Awesome Physics with an Asynchronous FlippedGameful Mastery LearningClassroom. Now, Jon, you have recently implemented an asynchronous, flipped, gameful, mastery learningclassroom. That’s the basic idea of a flippedclassroom. Date: April 25, 2018. Vicki: SO!!!
where four practicing educators will share opinions on hot topics in education such as mobile devices, game-basedlearning, and flippedclassrooms. WeAreTeachers invited me to be part of a panel called EduBrawl!, I am excited about the opportunity and think participating in the panel is going to be fun!
Answerables is a wonderful new innovative site/game that is perfect for GameBasedLearning (or more accurate GameBasedLearning meets Learning Management System). This is great for introducing a new concept, guided/differentiated instruction, and even "Flipping" a classroom.
. * Otus - A fantastic and easy to use 1:1 learning solution for mobile classrooms (i.e Pixel Press Floors - An amazing iOS app for GameBasedLearning that allows students to create their own game by drawing. Rosetta Stone for Kids - A wonderful free iPad app for kids ages 3-7 learning how to read.
The SMART Learning Suite works with any internet connected devices, so it’s compatible with whatever technology you already have in your classroom. Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. Here’s a look at what each has to offer. SMART Notebook.
For us in education, and although the schools are opening back their doors and students are back to their classrooms, a new hybrid modus operandi is in place where both synchronous and asynchronous modes of teaching are harmoniously working together. They can be used in flippedclassrooms or in blended learning environments.
Teachers can control the learning remotely or just allow Socrates to adjust automatically - making it a perfect tool for teachers with closed classrooms. Socrates is an innovate new site where educators can seamlessly differentiate instruction for each student through a unique gamebasedlearning system.
My advice: pick one or two “go-to” tools ASAP that are easy for you and your students to use both within the classroom and remotely to start off and quickly become familiar with then continue using consistently throughout the year no matter where teaching and learning end up taking place. Go to Boomwriter.com and start your free trial.
Class Compete is a fantastic GameBaseLearning and Assessment system that educators are using to help boost student''s test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. For my Pinterest board on GameBasedLearning click here. gamebasedlearning'
Class Compete is a fantastic GameBaseLearning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. For my Pinterest board on GameBasedLearning click here. Below is a brief demo video.
Class Compete is a fantastic GameBaseLearning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. For my Pinterest board on GameBasedLearning click here. Below is a brief demo video.
And if I can find an opportunity that allows me to further my learning without sacrificing my summer vacation—or better yet, enhances it—you can bet I’m going to be the first to sign up. The nice thing about summer learning is choice. Designing for the 21st Century Classroom. Classroom Device Management.
Answer Pad - Is a free visual and student based response system that educators use to blend learning and flipclassrooms in real-time on browser based devices. DOGOnews - DOGOnews is an excellent site for creating Reading assignments for grades K-8 that can then be integrated into Google Classroom.
The SMART Learning Suite works with any internet connected devices, so it’s compatible with whatever technology you already have in your classroom. Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. Here’s a look at what each has to offer. SMART Notebook.
There are already many articles detailing the educational benefits of Minecraft, and though I believe the advantages of using it the classroom far outweigh the disadvantages, the roadblocks can be very real. Issues with styles of facilitation and classroom management, as well as technical problems, can be difficult to figure out.
®, presented on how to continue coding in the classroom after holding an Hour of Code. It is now easier than ever to integrate coding into the classroom with curricula like those on Code.org, and learning tools like Wonder Workshop ’s robots Dot and Dash.
The SMART Learning Suite works with any internet connected devices, so it’s compatible with whatever technology you already have in your classroom. Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. Here’s a look at what each has to offer. SMART Notebook.
Is dialogue more important than structure in a classroom? What do students actually learn in a formal context anyway, and how can we know for sure? Learning is a very complicated but it is also a deeply human characteristic. Posted by Steve Wheeler from Learning with e''s. Is that really the only way to teach?
The SMART Learning Suite works with any internet connected devices, so it’s compatible with whatever technology you already have in your classroom. Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. Here’s a look at what each has to offer. SMART Notebook.
The SMART Learning Suite works with any internet connected devices, so it’s compatible with whatever technology you already have in your classroom. Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. Here’s a look at what each has to offer. SMART Notebook.
The first time I saw video being used in a classroom was in 1973. Today, video use in the classroom is more commonplace. Present-day students, who interact with a steady stream of digital media throughout the day, are generally unsurprised by video in the classroom; if anything, they expect it.
Answer Pad - A fantastic Student Response System that lets educators seamlessly assess students, differentiate instruction, and turn their classroom paperless. Answerables - An innovative cross between Learning Management System and GameBasedLearning that can be integrated into any curriculum to teach any subject.
Learn about proven activities and program examples and get resources for immediate implementation in your classroom or program. See you at [link] Monday, October 6th at 4pm - Michael Levine on "Level Up Learning: Teaching with Games in the Classroom". Language Learning in a FlippedClassroom.
And learn how to use CueThink to make math collaborative and social. SCIENCE Best Middle and High School Science Games for NGSS. The Next Generation Science Standards' focus on experimentation is tailor made for game-basedlearning. But what games are good for classrooms?
In the background knowledge-building phase of learning, for example. Or in a “flippedclassroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning Models. Self-directed learning. Learning through play.
And it lacks the enthusiasm—as well as the desire to help kids own and engage in their learning—that defines us as innovative educators. With transformative digital changes happening in classrooms today, basic learning management systems now deliver the answers to most of those well worn questions on parent portals.
This is what we hope will be an ongoing collection of the most effective ways to use technology in the classroom. browse the web, use common apps, access inexpensive games for game-basedlearning, stream video content). Geddit , twitter backchannel discussion, Nearpod , Classroom Response Systems (clickers).
What is the ideal blended learning environment? I have had a lot of noneducators talk to me about technology in the classroom. Many ask me what the best device is for learning. Good teaching and sound student-directed learning is not, and should not be, device dependent. How does digital learning work with electives?
This technology, which works with iOS7 or iOS8 devices such as cell phones and iPads, allows students to react to pingable content that is presented in the classroom. At the elementary level, Paul uses iBeacon tech to promote active learning and curate exciting lesson plans which the young learners engage in through gamebasedlearning.
Through our global online classrooms, schools offer STEM, AP®, Honors, Gifted & Talented, and elective courses that help students prepare for college and careers. Share your experience with game-basedlearning with an audience of game developers and peer educators! Classroom 2.0 Check out these apps here.
Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Challenge-BasedLearning.
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