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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Not only is that understandable, but educational content creators want to harness that thought, merge it with modern edtech, and apply it to curriculums everywhere.

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5 Interactive Presentations Ideas That Will Engage Students

ViewSonic Education

Interactive presentations aren’t just a nice-to-havethey should be your go-to approach in the classroom. It doesnt take a massive overhauljust a few smart moves (and the right EdTech) can make a big difference. At the heart of the problem is a disconnect between how todays students learn and how most classrooms are structured.

EdTech 369
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Using edtech to bring edutainment in the classroom

Neo LMS

With edtech solutions, edutainment can be used in a wide range of educational contexts and reach more students, especially those who don’t have access to onsite state-of-the-art educational services. Read more: 5 Benefits of including VR in classroom activities. So, we should give a chance to edutainment in the classroom!

EdTech 394
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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

Join eSchool News for the 12 Days of Edtech with 2024s most-read and most-loved stories. On the 11th Day of Edtech, our story focuses on post-pandemic classroom technology. Its the number one recurring theme in conversations with educators at every level, from the classroom to the district office. Teachers see it.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

Unfortunately, with most children still not back in the classroom and a second wave upon us, schools, students, and educators must be ready for the further impact that this will have. The pivotal role of edtech in the hybrid classroom. Read more: Top edtech tools for digital differentiation.

EdTech 348
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 419
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How an LMS can support a school’s edtech strategy

Neo LMS

Edtech can reduce a school’s administrative burden through various systems and automated processes, and also improve the student learning experience through engaging learning materials, targeted support during the learning process, assessment of mastery and progress tracking. 7 Ways an LMS supports a school’s edtech strategy.

LMS 369