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Using edtech to bring edutainment in the classroom

Neo LMS

With edtech solutions, edutainment can be used in a wide range of educational contexts and reach more students, especially those who don’t have access to onsite state-of-the-art educational services. Read more: 5 Benefits of including VR in classroom activities. So, we should give a chance to edutainment in the classroom!

EdTech 394
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Not only is that understandable, but educational content creators want to harness that thought, merge it with modern edtech, and apply it to curriculums everywhere.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

Unfortunately, with most children still not back in the classroom and a second wave upon us, schools, students, and educators must be ready for the further impact that this will have. The pivotal role of edtech in the hybrid classroom. Read more: Top edtech tools for digital differentiation.

EdTech 348
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How an LMS can support a school’s edtech strategy

Neo LMS

Edtech can reduce a school’s administrative burden through various systems and automated processes, and also improve the student learning experience through engaging learning materials, targeted support during the learning process, assessment of mastery and progress tracking. 7 Ways an LMS supports a school’s edtech strategy.

LMS 369
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How EdTech is Changing the Face of Education

EdTech4Beginners

The landscape of education is undergoing a seismic shift, thanks to the advent and integration of Educational Technology (EdTech). From digital classrooms to interactive learning tools, EdTech is not just a fleeting trend but a fundamental change in the educational paradigm.

EdTech 113
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 393