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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. The Really Good Stuff team has curated the best apps in education for the K-2 to classroom — all in one place. Unboxing Demo: Really Good Stuff Digital Learning Collection. Digital Learning Collection.

Classroom 416
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Using the Real World Classrooms Model When Teaching Finance

The CoolCatTeacher

The Real-World Classroom model of teaching finance is part simulation part game. Invented by Brian Bean, this model of teaching is transforming Texas classrooms and beyond. Real World Classrooms When Teaching Finance. Vicki: Today we’re talking with Brian Bean, 14-year Texas educator, about real-world classrooms.

Classroom 255
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TypeTastic for Game Based Learning

Technology Tidbits

"Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world.

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How to Transform Lessons Into Adventures

Edsurge

Imagine a classroom with students deeply engaged in their lessons, eagerly solving math problems and exploring English skills through fun digital games. Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. The key is intentionality.

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TypeTastic for Game Based Learning

Technology Tidbits

"Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world.

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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Across the massive, brightly colored expo hall at ISTE 2019 , the annual education technology conference where companies display and demo their latest gadgets, upgrades and software, several vendors showcased the new skills they have developed for Alexa-enabled devices. It’s brand new to use it this way,” Flowers says. It’s beautiful.”

Company 167
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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. What Not To Do.

Classroom 129