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This category is quite big and it constantly grows, but there are devices that are pretty common these days and everybody can have access to them easily — devices like smartphones and tablets. Schools don’t have to invest significant amounts of their funds in buying smartphones and tablets. 5 practical tips for BYOD equity.
This post is sponsored by XP-Pen , manufacturers of a range of drawing tablets for artists, students, and other creative professionals. Older students may benefit from the Deco 01 V2 ($69.99) with its bigger surface and more space to create and problem-solve. . One such company is XP-Pen and their series of tablets.
Also, embrace UDL by adding accessories that offer different ways to interact with boards, like air mouse pointers, which break down physical barriers and let studentsengage with EdTech from different spots in the room.
In some cases, demand far outstripped supply, leading to backlogs of requests for laptops, tablets, Chromebooks, and other school-issued devices. Schools are always looking for ways to keep their studentsengaged and learning–and implementing technology can do that. Technology is changing the way we teach and learn.
A small percentage of classrooms will have the funding and resources to bring mobile devices and viewers to every student, but the majority of our schools don’t have class sets. Most schools do, however, have access to tablets or laptops, or they have a BYOD (Bring Your Own Device) arrangement.
Using a central management platform is crucial to ensuring that devices enhance learning District Administration Custom Publishing Group Computers and mobile devices aren’t just changing the way that content is delivered, they have changed the way that studentsengage with their learning and the role of the teacher.
Multiplayer Classroom: Designing Coursework as a Game by Michael Matera Imagine studentsengaged in a multiplayer world, with XP, quests, mobs, dungeons, and guilds. Make this happen in your classroom, where students learn by playing; where they teach each other and themselves. A massive online game?
Technology in the classroom plays a significant role in studentengagement as teachers continue to implement a variety of tools to improve the learning process. Engaging faculty using technology isn’t as hard as you think. Here’s how: Incorporate BYOD. Don’t pass out hard copies of the agenda.
With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. Educators will soon need to start thinking like game designers if they want to keep their studentsengaged. “To
One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased studentengagement , and greater creativity. ( But what if you’re new to gamification?
The 1216BKBT Bluetooth Jackbox provides a cost-efficient way to stream audio from a smartphone, tablet or other Bluetooth-enabled device to six separate headphones. Master Educators use LEGO Education solutions in their classrooms and embody the LEGO Education mission of enabling success for all students through hands-on learning experiences.
Once it was Smart Boards now it''s Tablets and 3D printers. I call it the partial flip - having augmented information available for tutorial or reinforcement and to spark studentengagement. We''re not a 1:1 or total BYOD school. Then.there''s all the new technology that you have to get, use, and master! OMGosh, again.
Not only thatif its difficult for you, its just as difficult for your students when its their turn to share at the board. AirSync is a universal wireless casting tool that allows you to share your screen from a laptop, tablet, or smartphone to a ViewSonic display. Its perfect for schools with shared devices or BYOD policies.
I’ve had studentsengage in peer-editing using cloud-based word processing on their phones, for example. I’ve also heard and read about other educators using phones for exciting applications: connecting students to content experts via social media, recording practice presentations and creating “how-to” videos for science experiments.
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