Remove BYOD Remove Student Engagement Remove Tablets
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5 practical tips for BYOD equity

Neo LMS

This category is quite big and it constantly grows, but there are devices that are pretty common these days and everybody can have access to them easily — devices like smartphones and tablets. Schools don’t have to invest significant amounts of their funds in buying smartphones and tablets. 5 practical tips for BYOD equity.

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The Features And Benefits Of The XP-Pen Drawing Tablet In The Classroom

TeachThought - Learn better.

This post is sponsored by XP-Pen , manufacturers of a range of drawing tablets for artists, students, and other creative professionals. Older students may benefit from the Deco 01 V2 ($69.99) with its bigger surface and more space to create and problem-solve. . One such company is XP-Pen and their series of tablets.

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Building an Inclusive Classroom: 3 Key Fundamentals for Equity in Modern Classroom Design​

ViewSonic Education

Also, embrace UDL by adding accessories that offer different ways to interact with boards, like air mouse pointers, which break down physical barriers and let students engage with EdTech from different spots in the room.

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How to bundle education device management

eSchool News

In some cases, demand far outstripped supply, leading to backlogs of requests for laptops, tablets, Chromebooks, and other school-issued devices. Schools are always looking for ways to keep their students engaged and learning–and implementing technology can do that. Technology is changing the way we teach and learn.

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5 easy, low-cost ways to do AR & VR in your classroom

eSchool News

A small percentage of classrooms will have the funding and resources to bring mobile devices and viewers to every student, but the majority of our schools don’t have class sets. Most schools do, however, have access to tablets or laptops, or they have a BYOD (Bring Your Own Device) arrangement.

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Disruptive Devices: Managing and Maintaining Diverse Technology

District Administration

Using a central management platform is crucial to ensuring that devices enhance learning District Administration Custom Publishing Group Computers and mobile devices aren’t just changing the way that content is delivered, they have changed the way that students engage with their learning and the role of the teacher.

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Resources from Miami Device

Learning in Hand

Multiplayer Classroom: Designing Coursework as a Game by Michael Matera Imagine students engaged in a multiplayer world, with XP, quests, mobs, dungeons, and guilds. Make this happen in your classroom, where students learn by playing; where they teach each other and themselves. A massive online game?