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I love that this works with their individual mobile phone cameras. It is good for beginners, perfect for a BYOD (Bring Your Own Device) school like mine, and the projects sync between all devices. Additionally, even if we are only working on mobile devices, students can make a full video with b-roll and music on any of their devices.
Some hot topics will be virtual reality, augmented reality, 3D printing, coding and the makermovement. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. Mobile learning.
Planned obsolescence of mobile technology. MakerMovement. Falling cost of mobile devices, which impacts what’s affordable, who shows up to school with what on their own, school budgets, etc. District-level BYOD programs. 1:1 as a standard rather than a luxury. Rising cost of universities.
Recent projects include games and animations – several of which are focused on science and math education – a number of food safety initiatives, an interactive virtual laboratory for remote schools, mobile apps, research activities with youth, interactive websites and creative video productions. Is your library mobile friendly?
Access to mobile technology especially has helped students feel comfortable in the role of digital creator. BYOD/MakerMovement: In just one or two years, experts predict Bring Your Own Device policies and makerspaces will be commonplace in schools. DEVELOPMENTS IN ED TECH.
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