Remove BYOD Remove Google Remove Mobile Learning
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Streamlining BYOD With ClassLink

A Principal's Reflections

After a semester long pilot program with the senior class during the spring of 2011, we rolled out our Bring Your Own Device (BYOD) program to the entire student body in September. Throughout the entire 2011-2012 school year, we worked to refine our approach, implementation, and learning outcomes for the program.

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Tips for BYOD Equity

A Principal's Reflections

Bring Your Own Device (BYOD) initiatives are being adopted by districts and schools around the globe. In theory this all sounds fantastic and there are many benefits that I have witnessed firsthand after successfully implementing a BYOD initiative over five years ago at my high school. In any case the ones who suffer are our students.

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EdTech Acronyms Explained

EdTech4Beginners

BLearning – Blended Learning (using a range of multimedia and strategies). BYOD – Bring Your Own Device. BYOL – Bring Your Own Learning. FL – Flipped Learning ( click here for my guide to flipping lessons ). GAFE – Google Apps For Education (include Google Docs, Google Sites etc).

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Search for Mobile Apps Using Google

EdTechSandyK

Yesterday I learned from a TCEA Tweet that Google has launched an app search feature. What a cool tool for those of us working in mobile learning environments - whether they be individual teacher devices, pods of classroom devices, 1:1, or BYOD - to use to explore app possibilities without having to log into an app store first!

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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Augmented learning If you look for “2016 e-learning trends" on Google or Bing, augmented learning is always mentioned. Just to get things going, here’s a recap of 2015.

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Transforming the classroom with augmented learning

Neo LMS

In essence AR amplifies the user’s senses and unlocks yet another layer of digital information all with the power of mobile devices. The Microsoft HoloLens and Google Glass, for example, are both wearable AR devices which work by projecting a set of images, video and sound output while the user wears a device on his/her head.

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The Process of Change

A Principal's Reflections

To streamline the process consider using Google Scholar to quickly and easily find research that supports the need for change. When we tackled our grading culture at my school I first looked at the data (we were failing way too many kids) and then used Google Scholar to find research to guide the direction for a better way.

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