Remove BYOD Remove Gamification Remove Twitter
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18 Digital Tool Musts in the Classroom — a Video

Ask a Tech Teacher

Backchannel communication tools like Padlet and Twitter create a collaborative classroom environment where students can ask questions and share ideas in real time. Using avatars instead of personal images encourages student privacy and encourages creativity in digital representation, reinforcing digital citizenship principles.

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How Any Teacher Can Use Lee Sheldon’s Multiplayer Classroom Model

The CoolCatTeacher

Powerful Pedagogies for Every Teaching Professional From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. But with Airplay and also a cool tool called LightCast, every single device in my BYOD classroom can broadcast to the Jtouch display at the front of my classroom. Learn about JTouch.

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Technology won't replace teachers, but.

Learning with 'e's

As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.

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Resources from Miami Device

Learning in Hand

Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Bring It On: BYOD/1:1 Activities That Work by Janet Corder and Joan Gore Your school has adopted a BYOD or 1:1 program, so what meaningful activities can students engage in? A massive online game?

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

In fact, just the other day, a group of my rockstar girls pitched a new dog toy via Twitter and are now set to meet with the awesome people at Planet Dog to see if their toy would be a fit for their product line. Carpet emailing works great, Twitter is even better. Tweeting someone is a public thing. Read more at Teched Up Teacher.