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Backchannel communication tools like Padlet and Twitter create a collaborative classroom environment where students can ask questions and share ideas in real time. Using avatars instead of personal images encourages student privacy and encourages creativity in digital representation, reinforcing digital citizenship principles.
Powerful Pedagogies for Every Teaching Professional From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. But with Airplay and also a cool tool called LightCast, every single device in my BYOD classroom can broadcast to the Jtouch display at the front of my classroom. Learn about JTouch.
As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?
With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.
Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Bring It On: BYOD/1:1 Activities That Work by Janet Corder and Joan Gore Your school has adopted a BYOD or 1:1 program, so what meaningful activities can students engage in? A massive online game?
When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.
In fact, just the other day, a group of my rockstar girls pitched a new dog toy via Twitter and are now set to meet with the awesome people at Planet Dog to see if their toy would be a fit for their product line. Carpet emailing works great, Twitter is even better. Tweeting someone is a public thing. Read more at Teched Up Teacher.
Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. The next school year, 2016-2017, we made about a $100, but FH Gizmos also got an amazing email.
To help fix that, what if the “thought leaders” we see on Twitter, Facebook, and Instagram stopped filling their timelines with inspirational quotes and spent more time sharing the strategies and how-to guides that helped elevate them to thought leader status? The problem with this profession isn’t inspiration.
The challenge becomes how to ingrain the knowledge of the teacher, their skills and efficacy in explanation into the almost infinite expanse of knowledge that students get through shared Facebook posts, Twitter links, YouTube videos, Quora threads, or any number of constantly emerging and growing online resources.
We’ll cover: Technology Donations, Lesson plan library, Grants, Digital wishes fundraising tools, Recycle forward, Teacher only discounts, Free training, BYOD hub. Follow us on Twitter: #liveclass20 For a full list of all upcoming events and conferences, click here. Sign up here. Classroom 2.0 Details to join the webinar at [link].
Claims on Twitter : Students read a tweet and explain why it might or might not be a useful source of information. News on Twitter : Students consider tweets and determine which is the most trustworthy. Claims on YouTube: Students watch a short video and explain why they might not trust a video that makes a contentious claim. .
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