Remove BYOD Remove Gamification Remove Student Engagement
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4 Critical Pieces of Every Lesson and How to Gamify Them video

Ask a Tech Teacher

Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.

Video 411
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Teach Speaking and Listening Skills with Student Presentations–the video

Ask a Tech Teacher

Vocabulary Development: “Speak like a Geek” allows students to teach and learn domain-specific terms. Collaboration: Students can work in groups while ensuring individual accountability. Efficient Research Skills: Students learn to conduct quick research, enhancing their ability to gather relevant information efficiently.

Video 421
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How to use Digital Quick Writes–the video

Ask a Tech Teacher

Overall, Murray advocates for a process-oriented approach to writing, focusing on student engagement and skill development rather than the final product. Highlights Dynamic Writing Experience : Quick writes offer an engaging alternative to traditional writing assignments, allowing students to express themselves freely.

Video 434
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

BYOD 150
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Resources from Miami Device

Learning in Hand

Multiplayer Classroom: Designing Coursework as a Game by Michael Matera Imagine students engaged in a multiplayer world, with XP, quests, mobs, dungeons, and guilds. Make this happen in your classroom, where students learn by playing; where they teach each other and themselves. A massive online game?

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. GoConqr Click To Tweet.