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The video outlines practical strategies for implementing quick writes in the classroom, provides examples of tools and techniques, and highlights how these exercises can meet Common Core standards. Alignment with Common Core : Quick writes can be tailored to meet various educational standards, making them versatile across subjects.
Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. How many levels are in Candy Crush ?
That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!
Educational institutions need to choose wisely when they are procuring technology, to ensure that they are meeting challenges, not merely buying technology to jump on the bandwagon. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?
Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards. Examine the question, "How can I integrate technology to meet the CCSS?" A massive online game? Come play along and learn how.
To simplify my rubric, the only column with I can statements is the meeting expectations column. I deleted anything in the not meeting expectations column and anything in the exceeding expectations column. I then renamed these columns as Not Yet… and Yes And… because words matter. Read more at Teched Up Teacher.
OER meets iPads in this district. Top BYOD tools for the Common Core classroom. Believe it or not, writing is a natural fit for gamification techniques. Here’s what admins — and teachers — need to know for job interviews and beyond. 5 ways to gamify writing in the classroom.
At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. As he mentioned, I was fortunate to meet Chris through our work on games in the classroom – and am inspired by this latest partnership. We hit it off over our shared love of video games and student voice.
GlobalEdCon Washington, DC Meet Up Photos and Notes Posted. We had a great Global Ed meet up in Washington DC at the Sidwell Friends School, and we are surprised and delighted at the popularity that these Global Ed in-person events have had. Lucy Gray posted photos and notes from our meeting here. Sign up here. Classroom 2.0
Start Up Bus is a hackathon where people meet for the first time on a bus that is headed to a pitchfest. Until then, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.
In fact, just the other day, a group of my rockstar girls pitched a new dog toy via Twitter and are now set to meet with the awesome people at Planet Dog to see if their toy would be a fit for their product line. What are you doing to make sure your students dare to be great when the opportunity arises? Read more at Teched Up Teacher.
At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. I’m excited to finalize the details of our partnership with Skype and let them showcase for everyone how student voice can not only change the classroom, but the world.
A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. Talk to your students about the goals they set for their project and how they plan on meeting those goals.
The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. One crucial impact of mobile technologies in education is the way they tear down our old boundary walls, the ones around in-session classes, or conferences, or meetings. I expect to see numerous stories along these lines in 2016.
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