Remove BYOD Remove Gamification Remove iPad
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Technology won't replace teachers, but.

Learning with 'e's

At the Glasgow event, the Bellshill Academy students did a lot to answer this question, presenting some excellent uses of iPads in their personal and group research. Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD).

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Get introduced to practical pedagogical strategies for using iPads and Blogger with your students.

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Your midsummer ed-tech check-in

eSchool News

OER meets iPads in this district. Instead, they power up glowing iPad screens and swipe and tap their way through math problems, the day’s reading or interactive content. Top BYOD tools for the Common Core classroom. Believe it or not, writing is a natural fit for gamification techniques.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? What if your students don’t all have iPads? And they can respond using a smartphone, a laptop or a tablet, which makes it fantastic for BYOD classrooms.

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A description of a learning environment where there is one “screen” for each student (whether an iPad, laptop, etc.). ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. A Dictionary For 21st Century Teachers: Learning Models & Technology.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.