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They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. People from various other industries face similar challenges. What teachers need is help and support.
Thanks to the passion of students and the support of the video game industry, esports is also finding a home in higher education. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.
Things have changed since 1981 and things are going to change even faster as our students graduate into the 4th industrial revolution. Whether you buy into the idea of the COO or not, the 4th industrial revolution is a world of opportunity. The thing is, Alice Johnson said that in 1981. Until Next Time, Here’s to a hundred more.
A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. Here’s mine: Parents, Our students are growing up in the 4th Industrial Revolution.
We will make a mark on the fastest growing industry as well as taking it to a whole new level. I have learned about how esports work and are currently learning what goes on behind the scenes in the fastest growing industry in the world. We want to sell our virtual esports package digitally of course. Read more at Teched Up Teacher.
” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.
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