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I do encourage students to “sandbox” or play as they are using the app the first time and this is definitely something they can get creative with for that first video. It is good for beginners, perfect for a BYOD (Bring Your Own Device) school like mine, and the projects sync between all devices. One app… any device.
To push it further, one definition of disruption might be a bottom-up cause that substantially effects the ecology it is a part of (e.g., MakerMovement. District-level BYOD programs. First, some quick clarification so that we have a common language. perception, market advantages, resource needs, usage patterns, etc.),
If this more radical and child-centered definition of “personalized” is to be achieved, the role teachers play also need reimagining. BYOD/MakerMovement: In just one or two years, experts predict Bring Your Own Device policies and makerspaces will be commonplace in schools. DEVELOPMENTS IN ED TECH.
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