Remove BYOD Remove Data Remove Gamification
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GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo. Could data translate to gamification?

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Using Google Forms to Streamline Feedback & Document Growth

techlearning

If you really love what you see and want to take this type of Google Form to the next level, check out this article I wrote for EdSurge about how I took this type of Data and created a student-tracking system to share with students so they can take part in their own growth. Below is the show. Read more at Teched Up Teacher.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? Enter Kahoot , a free online questioning tool that integrates student competition while giving teachers valuable data about student performance.

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Resources from Miami Device

Learning in Hand

Whether it is collecting lesson plans from faculty, submitting homework assignments, or taking a quiz, we are constantly gathering data. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. With Google Forms it is super easy to collect this information and so much more!

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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

So what have you learned from analyzing test data and user feedback about your prototype?” “How Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. Read more at Teched Up Teacher.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. This maximizes educators’ instruction time by giving them the real-time data they need to deliver personalized instruction and practice. There’s nothing to install. No plugins. The latest update (v12.5)