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Bring Your Own Device (BYOD) implemented in 2011. The three guiding tenets of our BYOD initiative are to enhance learning, increase productivity, and conduct better research. Flipped classroom and instructional model implemented in 2012. Online courses through the Virtual High School implemented in 2010.
I write this post extremely proud that Laura has run with the autonomy she has been granted and has joined a cadre of NMHS educators and students who are constantly redefining what education should look like in the digital age. The aim of the game was to guess the location of the other classroom by asking each other questions.
From pre-conferences, meetups, workshops, BYODs, Playgrounds, and more, I'll be all over ISTE this year! You'll learn about tons of virtual reality resources for all grade levels and classrooms and we'll explore two of the best VR creation tools in education! Create your own #NOTATISTE digitalbadge complete with ribbons!
However, the goal is always the same: making sure that every student, at every level (classroom, building, district), has access to the resources they need to meet their learning goals. The district was one of three schools recognized nationally by ISTE for its digitalbadge program. About the Host.
Eric asks, would you want to be a student in your classroom? Over 5 years ago, they went BYOD with the focus on how will devices be used to take ownership of learning. Their librarian even created a DigitalBadge program to award teachers for their efforts and to add to their digital portfolios.
Her previous experiences include being a classroom business teacher at the high school and post-secondary levels, assistant director of a vocational cooperative, principal at East Noble High School, and assistant superintendent at East Noble School Corporation. Randy was a Tech & Learning Magazine runner-up for 2017 digital leaders.
In a fast-moving field like education technology, it’s worth taking a moment to take stock of new developments, persistent trends and the challenges to effective tech implementation in real classrooms. BYOD/Maker Movement: In just one or two years, experts predict Bring Your Own Device policies and makerspaces will be commonplace in schools.
It also will discuss the flipped classroom approach. Pulling from practitioner examples, this chapter will look at many variations of the flipped classroom with an emphasis on how educators themselves can create short, interactive learning experiences that provide more time for the application of concepts during class.
Every school and every classroom can explore these ideas in order to build uncommon learning opportunities for all students in our schools. Bring Your Own Device (BYOD). DigitalBadges and Micro-credentials. At the end of each chapter, Sheninger highlights implementation tips before a summary of the chapter.
Every school and every classroom can explore these ideas in order to build uncommon learning opportunities for all students in our schools. Bring Your Own Device (BYOD). DigitalBadges and Micro-credentials. At the end of each chapter, Sheninger highlights implementation tips before a summary of the chapter.
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