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From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. In this blog post, you’ll discover ten topics that can help you improve your online or blended classroom.
This technique is also called “the flippedclassroom.” It allows educators to clarify the concepts they are teaching and students to explore the things they’re interested in through extended classroom discussions and extra resources. Read more: The flippedclassroom: how to create a win-win situation for students and teachers.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter We educators need to rest and recover this summer. So, in this blog post, I’m going to share 20 teaching areas that are relevant to distance learning and why these topics might be one you choose to take a professional development course to learn this summer.
And for those that already have some experience with the flippedclassroom, things are already a lot easier. Another thing that is proved to both student engagement rate, is the use of gamification. appeared first on NEO BLOG. Read more: Adopting the asynchronous mindset for better online learning.
There are many tools that this blog has shared over the last few years that explain that purpose. Conversations that start in one classroom can quickly get traction from all over the world. To utilize the full experience of the tool, you do need a paid FlipGrid Classroom account.
Gamification of education. Inquiry in the Classroom. The Flippedclassroom. Twitter in the classroom. Differentiation—How to teach the hard-to-teach class. Digital citizenship I. Digital citizenship II. Digital note-taking. Google Search and research. Grading Technology. Problem solving. Search and research.
There are myriad ways to promote student autonomy in the classroom and beyond, especially if you use an LMS. Flipped classes. The flippedclassroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Learning paths are flexible in an LMS.
Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification. True, gamification is not new to online education, but the novelty factor fades away compared to the tried and tested one. This is tightly connected with the flippedclassroom technique. Video-based learning.
For example, when using gamification, you can set objectives for the type of mathematical concepts you want the students from specific games, and at the end of the class, you can ask questions to see if the tech tool you incorporated worked. You can host a blog and schedule days for each student to post content.
It was run like a flippedclassroom where class members picked 60% of daily topics, then they read, tested and experimented. They shared with colleagues on discussion boards, blogs, Tweets. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education.
We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. They shared with colleagues on discussion boards, blogs, and Tweets.
That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!
In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. She leverages social media and blogging to reflect on what works and shares her insights with colleagues.
One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. He blogs at www.brightclassroomideas.com and shares educational ideas on Twitter at @SSavides.
Adding a Soft Skills Section Long time readers of this blog know how important I think helping students develop soft skills is. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom.
Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom. To do all that, we need to build the school-to-college pipeline and embrace esports in education. Read more at Teched Up Teacher.
Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom. Also, feel free to join GEG:NJ and learn with us even if you’re not from Jersey because not everyone is perfect. Below is the show.
We need to become the COO of our classrooms, the Chief Opportunity Orchestrator. I first heard ‘sage on the stage’ and ‘guide on the side’ early in my teaching career when I decided to try The FlippedClassroom™. Through my flippedclassroom failure, though, I did learn how to create a student-centered classroom.
It incorporates features like mobile learning, active participation, and gamification. Here are some of its characteristics: Digital content also includes designed courses, eTextbooks , workbooks, subject-specific ebooks, audiobooks , and learning materials that can be used anytime and anywhere.
Videos also support hybrid, blended, and flippedclassrooms, allowing teachers to integrate them into the lessons in both offline and online classrooms. Gamification: Some innovative study tools also allow you to create and deliver gamified content. The students can also watch the video both in class and at home.
Nudge Theory is something that I’ve written about a lot on this blog. I’ve tried to apply some of what I learned in my free time about Nudge Theory to my classroom, but I would love to see more work done by the professionals on how it can be applied to schools. I plan on diving deeper into this topic in a future blog post.
At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom.
I took a break from blogging because my summer has been jammed packed. A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. What a wild summer. I missed you.
I’m excited to finalize the details of our partnership with Skype and let them showcase for everyone how student voice can not only change the classroom, but the world. Read more at Teched Up Teacher.
Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom. We just have to get out of their way. Read more at Teched Up Teacher.
cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom. Until next time, GLHF and let me know if you want to run squads in Fortnite with me. I’ll teach you how to beat your kids!
SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. All three are outstanding (and free), but perhaps the most immediately useful to readers of this blog is Civic Online Reasoning or COR.
ec Surfing safe on the net - Eva Buyuksimkesyan 5:00pm Project Based Learning - giving it a go in the English Classroom - Jenny Luca Six Degrees of Separation: Using Our Connections to Improve Global Learning - Jen Marten Student-generated apps, animations, & infographics – can they lead to higher levels of understanding? .
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