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The following is cross-posted at Laura Fleming''s blog titled Worlds of Learning. I am proud to announce Worlds of Learning @ New Milford High School , a digitalbadge professional learning platform. The idea behind this platform is to provide professional learning with a pinch of gamification. ?For
Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. For example, students can see what elements make up a grass block or use helium to make pigs fly, a “Minecraft” blog reported. Break Out of the Digital Mold.
But those webtools exemplify where the gamification of education started. Awarding badges for the accomplishment of steps or completion of skills has become popular in many schools. More on SAMR and Gamification. The first thing most teachers think about when discussing gamified learning is the online math games kids play.
Digitalbadges do just that: they show when students have learned a skill or met a goal. For teachers, badges make classroom goals visible to students. The value of digitalbadges goes beyond the classroom, as well. Students use badges that they have earned to get scholarships, enter graduate school, and get jobs.
In a learning ecology–as we use them now–digitalbadges usually cause little excitement and mean nothing. As levers of gamification , however, they have the potential to uncover the nuance of performance, as I explained in that post. This is also where most classrooms are today.
We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If you reach a total of 300 points, you will be eligible for a special digitalbadge and a personalized certificate of participation from the GEC!
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