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Kristina is the co-author of “ Hacking School Libraries: 10 Ways to Incorporate Library Media Centers into Your Learning Community ,” as well as two series of Scholastic makerspace books. In 2016 she was invited to represent Long Island, NY in Washington, D.C. during the National Week of Making.
What happens when students on different sides of the world connect to learn and play? We explored how students can “Play to Learn” in the most recent Learning Studios design challenge, which asked students to design a game of any format that helps the player learn something new. the answer: a Cygnet).
Two times zones over, Knikole Taylor is a blendedlearning specialist in a Dallas, Texas suburban school district, where she supports Pre-K to 12th-grade teachers and students with all things digital teaching and learning. EdSurge: Knikole and Cicely, both of you endeavor to bring the makermovement into your practices.
I’ve created the unit plan, lesson plan, and rubrics for this project-based learning experience that brings together the graphic design concepts I teach in my class. Reflection Students learn by reflecting, so I’ve included a document that can be adapted and put in your Google Classroom or can be printed for reflection purposes.
The premise was simple; allow students to utilize guided inquiry in an informal learning environment that was facilitated by the use of real-world tools to do real-world work. Students were not only able to actively explore their passions, but also learn from failure as well as trial and error. The makerspace was no different.
Listen to the show and learn how it is used and follow the links in the show notes below. Listen to the show and learn how it is used and follow the links in the show notes below. Today, Richard Byrne, author of Free Technology for Teachers, talks about eight edtech apps that you should try. (He Here’s today’s challenge!
Urkund: Today’s Sponsor Urkund is great as a plagiarism prevention tool and connects with most common Learning Management Systems like Google Classroom, Moodle, and Canvas or as a stand-alone web tool or by email. Because ISTE begins over the weekend, I am airing this episode early to gear up for the event which starts on Sunday.
Lee Graham on Episode 569 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Dr. Lee Graham is working with teachers to teach them principles of game-based learning to teach writing. Learn more. Her anecdotes of classroom behavior-changing results are – pardon the pun – game-changing.
You can use it and learn. “I’ve seen kids get so immersed in their 3D Bear projects that they had no idea how much they were learning.” “I’ve seen kids get so immersed in their 3D Bear projects that they had no idea how much they were learning.” Learn more by clicking on the link below.
Karen Lirenman and Kristen Wideen on episode 512 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Karen Lirenman ( @ KLirenman ) and Kristen Wideen ( @ mrswideen ) have written the definitive book on using iPads in the elementary classroom, Innovate with iPad: Lessons to Transform Learning in the Classroom.
She’s helped the students find books in the library, and she has also helped them learn some ways to navigate ways to share their knowledge through Google Slides or Wixie. Another person in our classroom really wanted to learn how to speak Spanish. I think they are learning more along the way, and that’s what’s important.
We also learn beta testing , which is what happens when a person NOT on their team tests the app.) UX, Alpha Testing, Beta Testing UX stands for “user experience.” When student teams are alpha testing the app, I have them watch each other and notice how another person uses the app, which can help them make changes. (We
Mary Howard’s students build and learn in Open Sim , a virtual world like Second Life. Then of course, the curriculum is gamified, so they have different levels of challenges that they have to engage in — which are knowledge based — in order to learn the curriculum, but also succeed in the virtual world. Vicki: (laughs).
I have some great posts coming your way involving PBL, STEM, tech integration, and a continuing series on Professional Learning Communities! Making Learning Happen…New York PBL – Join me in Syracuse, New York in August for some exciting PBL workshops. Join me, the Institute of Play, and PBS Learning Media. What Would Dewey Do?
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Jaime Donally talks about all the ways kids can create and make inside Augmented Reality (AR) and Virtual Reality (VR) in the classroom. She gives an excellent overview of all of the apps and tools out there.
The name is a bit of a misnomer, it definitely isn’t what you think of when you think of the MakerMovement. While it does blend technology and play, I wouldn’t call it a Maker Box. If you are looking for resources for your Maker Space, this isn’t it. 2) The recommended ages are 4-9 years old.
The post How to Push the Boundaries of School with Dynamic Learning appeared first on Shake Up Learning. Dynamic Learning. Does your classroom offer one-and-done types of learning activities, or does the learning grow, inspire, and evolve throughout the year and beyond? Download the Dynamic Learning Infographic.
Inside Virtual Reality and Predictions for the Future From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. I donned my Acer Windows Mixed Reality Headset at about 10:30 p.m. After what seemed like five minutes, I took off the headset — to find it was 12:30 a.m.!
Through engaging in this activity, teachers were able to learn more about sound waves and basic physics. Utilizing the approach of learning through doing, the teachers were simultaneously learning about one of the most innovative concepts in science education today, the MakerMovement.
The Learning Revolution Weekly Update October 29th, 2014 Teaching is not just a job. Dr. Ralph Tyler The Learning Revolution Project holds online and physical learning events, and highlights professional development opportunities from a network of 200 partners in the learning professions. Register here.
The flipped classroom, makermovement, project-based learning, blendedlearning, student centered learning, hour of code, collaboration, direct instruction, and lecture, there are passionate teacher advocates supporting each of these methods as the best way for kids to learn. Teach adults as adults.
The flipped classroom, makermovement, project-based learning, blendedlearning, student centered learning, hour of code, collaboration, direct instruction, and lecture, there are passionate teacher advocates supporting each of these methods as the best way for kids to learn. Teach adults as adults.
The post A Framework for Meaningful Technology Integration – SULS003 appeared first on Shake Up Learning. Ready to learn how to meaningfully and practically integrate technology into your classroom?! I’ve created the Dynamic Learning Framework to help with meaningful technology integration. Let’s take learning “beyond”!
The flipped classroom, makermovement, project-based learning, blendedlearning, student centered learning, hour of code, collaboration, direct instruction, and lecture, there are passionate teacher advocates supporting each of these methods as the best way for kids to learn. Teach adults as adults.
This post is actually intended to supplement the “Cycle of Learning Innovation” model that will be publishing tomorrow (7.7.2015), which means this is less about analysis and context and more about the examples. MakerMovement. Adaptive learning platforms and learning algorithms. by Terry Heick.
Deeper Learning: The expert panel identified several long-term trends that will greatly influence the adoption of technology in classrooms over the next five years and beyond. The popularity of project-based learning , global collaboration and integrated learning experiences is driving this trend and powerful tech use as an extension of it.
Learning Culture. Out of Our Minds: Learning to be Creative – Ken Robinson. Most of us would say we love to learn, but we hated school. With intentional focus on these areas, leaders will leverage much more learning from the same amount of time investment. Number one is just as great a resource as number fifty.
For $295, this all-inclusive event (except for hotel and travel) is an amazing opportunity to learn. If every student learned as fast as they possibly could, they’d all move at different paces, and accomplish things as quickly as they can. Vicki: So we need to personalize learning. There’s a great deal of self-paced learning.
Ed note: 2 Pieces for Context– 30 Incredible Ways Technology Will Change Education by 2028 and Curriculum is More Important Than Learning Technology. The focus of that piece was technology, and how it might impact the way students learn in the coming decades. Personalized learning will disrupt how we think of curriculum.
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