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Not surprisingly, many of this year’s Top 10 focused on equity, edtech innovation, immersive learning, and the science of reading. This year’s 4th most-read story focuses on blendedlearning’s role in the wake of the pandemic.
The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.
It notes that ESSER (Elementary and Secondary School Emergency Relief) funding has provided school districts with opportunities to leverage new educational approaches and technologies and that “these innovations serve as the catalysts for rejuvenation, charting a course toward the restoration of educational excellence.
The weight of the activity will be in blendedlearning, and how you combine the benefits of face-to-face with purely online approaches.”. Secondary, they will enable what most people in the education world want to see happen.”. It’s much harder to see that if we go back to the world of paper and pencil, bubble tests….they’re
Read more: Why blendedlearning will become an educational norm. A range of specialist companies and private institutions is now providing excellent higher education components, as well as providing ancillary and support services such as examination and certification services, learning support, learninganalytics, etc.
The topic names have been modified “for consistency,” the report’s authors say (although I’m a little unclear about some of these choices – how are “mobile learning,” “tablet computing,” and “bring your own device” separate technological developments? BlendedLearning Designs.
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