This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This past week, we traveled to the Golden, Colorado to attend the Conference of Online and BlendedLearning (COBL), put on by the iLearn Collaborative. Here is what we learned: In his opening keynote, Tom Vander Ark, CEO of Getting Smart, asked the audience, “Why student-centered learning?” A few chimed in.
The ambitions for New York City’s Innovation Zone (or iZone) were sweeping: By 2014, city leaders hoped it would be the catalyst for technologically enhanced personalized learning models throughout the district, encompassing 400 schools. But it never hit that target, and now the vision has taken a U-turn under current Mayor Bill de Blasio.
While it does blend technology and play, I wouldn’t call it a Maker Box. This kit is better billed as a blendedlearning play kit. If you are looking for resources for your Maker Space, this isn’t it. 2) The recommended ages are 4-9 years old. I think it appeals more to the 3-7 age range.
Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student’s learning level and can be used to promote learning in the multiple intelligences. These learners learn best through auditory experiences.
The Magik Play is a beautiful blend of digital and physical. What it is: Magik Play sent me a Starter Kit to review, and boy am I glad they did! Students download an app on their iPad and use wooden blocks that interact with the iPad screen to build structures that interact with the illustrations on the app.
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content