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The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-basedlearning, MOOCs, LMS and interoperability, mobile devices, and design.
Universities that more and more are requiring students to learn online. New research out of MIT, Tsinghua University, and Harvard came to the conclusion that online learning…specifically MOOCs (Massive Open Online Courses) do work… or at least work as good as traditional teaching.
Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blendedlearning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). Again, this mode is dependent on high quality video content.
In todays show, we will share and demonstrate tips and tricks to creating the perfect project based, blendedlearning lessons for students of all ages and grade levels. Monday, April 27th at 5pm edWeb Webinar: Getting Started with Game-BasedLearning , Are you curious about game-basedlearning, but don’t know where to begin?
BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. BlendedLearning. Blendedlearning is a learning model that combines digital and face-to-face learning experiences.
Online learning, on the other hand, has been around for decades, but the panel notes that adoption of online learning components in brick-and-mortar classrooms has increased. Teachers are becoming more comfortable with this idea of “blendinglearning.”.
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