Remove Blended Learning Remove Game-Based Learning Remove Mobility
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 218
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VR & AR in the Classroom

The CoolCatTeacher

Davidson was an integral force in creating and providing Internet-based video-on-demand for classrooms. He has become a leading guru of virtual environments, learning with mobile devices, social media, and digital textbooks. He has worked with ministries, school districts, and industries across the world.

Classroom 334
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Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

So I think what we’re waiting on, to really have the area explode, VR in education, are the mobile headsets that are running web VR — which we haven’t seen a lot of yet. It’s too expensive of a device, you require the desktop, teachers can’t afford that, they don’t have to room for the desktop. Re-create that. Blog: Enrique Cachafeiro.

Education 280
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Kasey Bell’s 8 Great Ways to Use Google Slides

The CoolCatTeacher

ShakeUpLearning.com provides teachers and educators with easy to understand, use tomorrow resources for Google and G Suite for Education, mobile learning and classroom technology integration through digital learning resources, technology tips and tricks, in-depth e-courses, books, resources, cheat sheets, blog publications.

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15 Sites for Blended Learning

Technology Tidbits

What is Blended Learning? It's a smorgasbord of teaching strategies that uses analog and digital technologies to teach and learn. 3] Proponents of blending learning cite the opportunity for data collection and customization of instruction and assessment as two major benefits of this approach. [4]

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

While games are for fun, gamification has elements such as point scoring, competition features, rules of play etc., that motivate students to perform certain tasks, and if they fail, revisit these games till they master the concepts. It is for this reason that most educational institutes have adopted the blending learning approach.

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5 Favorite Activities to End the School Year

Ask a Tech Teacher

If you have students who still hunt-and-peck, who fall behind on homework because they’re searching for the F key (or any of the other 25 letter keys), or try to “thumb” the keyboard as they do a mobile device, you know this often doesn’t work (see this article from the Washington Post on keyboarding in the classroom).