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Once you learn about the tech and the tools, and understand the research behind these electronic portfolios, you’ll be equipped to structure assessment in a way that encourages your students towards success. Student Achievement Through Gamification and Game-BasedLearning.
Lee Graham on Episode 569 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Dr. Lee Graham is working with teachers to teach them principles of game-basedlearning to teach writing. Her anecdotes of classroom behavior-changing results are – pardon the pun – game-changing.
From augmented reality to game-basedlearning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. SPONSOR: Join a Free Personalized Learning Session with Me and TextHelp! Creating Elementary Portfolios with SeeSaw. Stream by clicking here.
Powerful manipulatives for phonics, math and more (Elementary and kindergarten teachers will love this). How you can edit on the fly (even after you've started delivering a lesson with students). Formative assessment tips. Simple exit tickets. I'll share how I use Lumio for exam review. Simple exit tickets. Library of pre-made lessons.
While any subjects can use these games, there are many matching columns games already made for kindergarten teachers as you help students understand sounds and learn to read, like the “Qu” matching columns game shown below. Tip #12: Use Matching Column Games to Reinforce Letters and Letter Sounds.
They’re doing awesome things to drive inquiry basedlearning. This fun, visual tool lets students explore 150 different science and social studies units for elementary and middle school learners. And they were just able to go into my Learning Management System and just do it. Kecia: Yeah! It’s just there.
Eduprotocols for kindergarten and early elementary with the book’s co-author Jon Corippo. Jon Corippo on episode 375 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Then, it becomes about the content and not the tools.
Select the Standard and Start Playing (and Learning!). In Legends of Learning, it is simple for teachers to select the standard and find games that they can add to student playlists. Signing up is free. Understandably, we teachers always need to find new ways of reinforcing and reviewing concepts.
Did you know that you can play massive Kahoot games with many students as players? From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.
Many schools are moving to portfolios as a way to capture learning instead of a polished final product. See: Creating Elementary Portfolios and One Note in the Classroom. As you blend your classroom, pay attention to the BRICKS (face to face) and CLICKS (online) classroom. Vicki: Cool. Michelle: Yes. Vicki: Cool! Vicki: Wow.
Webinars —covering topics such as using video in K-12 classrooms, game-basedlearning, and journaling. Videos —featuring blendedlearning, virtual high school and other success stories. At Missouri’s Chinn Elementary , students used D2L’s Video Note tool to more fully engage in their research projects.
Yes, you can create fun, exciting learning. In this show, learn how Laurie Guyon uses hyperdocs and a “choose your own adventure” format. Not only does this format excites teachers about learning new tools, but also many of them now use this method with students. Professional Development can be an adventure!
One of the things shared was the list of "tried and true" technology usage by grade level at our elementary school. Viewpure (free) web based www.Viewpure.com ViewPure removes all comments and related videos, allowing videos to be watched without distractions, or more likely, without "inappropriate content" from Youtube. She rocked it!
Listen to the show and learn how it is used and follow the links in the show notes below. Richard Byrne on episode 532 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Innovate and try some new apps. He also shares a bonus fitness opportunity for educators.)
From stop motion to video controls and cool add-ins for formative assessment and graphics, learn about this Swiss Army Knife of Google tools – Google Slides. Kasey Bell on episode 322 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching in augmented reality (AR) for the past several years has been a bit of a challenge, in my opinion, as is often the case with new technologies. For example, I had to assess “over the shoulder” by looking at what students were doing.
He specializes in the the introduction of technology into the classroom, the use of innovative strategies such as blendedlearning and gamified learning, and in helping teachers and administration adopt these into their districts and classrooms. Blog: Enrique Cachafeiro. Twitter: @8bitbiologist.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Metaverse is a powerful augmented reality (AR) programming app for classrooms. I first wrote about this app in December 2017 shortly after launch.
It’s a really fun way to introduce financial literacy quiz questions, like Quiz Bowl format, questions in classrooms, anywhere from elementary to high school students. They have a big announcement coming in the next couple of months on a story-basedgame. I was thrilled to be on the team that did some of the question revisions.
Dystopia 2153 - An innovative new site that teaches programming/coding through the use of gamebasedlearning and graphic novels. TypeTastic - The best site around for student's K-12 (w/ educational portal) learning how to type/keyboard. Edji - An innovative new site for annotating texts for collaborative learning.
For a quick reference -- and for those of you #NotAtISTE who want to share in the learning -- here's a quick summary of our lightning sessions with links to the tools and resources each session covered. DIGITAL CITIZENSHIP Digital Passport: Digital Safety for Elementary School Kids . But what games are good for classrooms?
What is the ideal blendedlearning environment? Many ask me what the best device is for learning. Good teaching and sound student-directed learning is not, and should not be, device dependent. In many cases, it’s not the device that makes the difference, often the best learning occurs with no device.
Because these are universal truths Classcraft can work in upper elementary, middle, and high school. These are age groups who might also be drawn to the gaming experience because of their own exposure to video games. . They are motivated to play because it’s a situation where the gamer has control.
In this position, he works with the school districts in Riverside County as they implement programs such as online and blendedlearning, personalized learning, and California State Standards and assessments. Dennis Large is currently the director of educational technology for the Riverside County Office of Education.
ACTFL is an individual membership organization of more than 12,000 language educators and administrators from elementary through graduate education, as well as government and industry. Additional resources include Digital Passport, a suite of games for upper elementary students that teach important digital citizenship fundamentals.
He will discuss research and industry initiatives intended to drive engaging instruction and authentic assessment through game-basedlearning. Levine, Executive Director of the Joan Ganz Cooney Center, who had to reschedule his conference keynote!
Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. The strategies will not only help you be more engaged, present, and fulfilled as a teacher, but you’ll also apply your learning to your classroom and your students. Learn More. Game-BasedLearning Let’s Play!
Elemental interactions in the game serve as a foundation to enhance player understanding of the physical world. Inputs and outputs for elementary reactions. A game of the history of fonts! Game-basedblendedlearning & classroom response system. 50 Of The Best Video Games For Learning in 2015.
But while blendedlearning — a mix of teacher-led and computerized instruction — is proliferating across the country, schools that wholeheartedly embrace games-basedlearning remain rare. It was not until he got to Quest that he realized just how good he was at math, said Armony-Kurtzman.
An elementary school teacher discussed how math can be integrated into PE class–for instance, students can measure and make calculations related to how far they jump or how fast they run, or myriad other activities. We installed L systems , featuring Epson laser projectors , in every elementary and middle school gymnasium.
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