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From AI-powered assessment platforms that adjust to student responses to collaborative tools that facilitate peer learning, technology gives educators powerful options for differentiatinginstruction across their entire classroom.
Once you learn about the tech and the tools, and understand the research behind these electronic portfolios, you’ll be equipped to structure assessment in a way that encourages your students towards success. As you seek GBL and gamification tools for your classroom, I recommend this course to help you shine: Level Up!
BlendedLearning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blendedlearning is not new. BlendedLearning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.
This Thursday, December 6 from 1-3 pm Eastern Time, Edweek is hosting an event about personalized learning. I’ll be co-hosting a panel conversation on how I help kids learn how to personalize their own learning, how we can differentiateinstruction, and we’ll have an “old fashioned” tool share at 2 pm in the room.
Classroom learning and management all begin with relationships, and SEL can guide the relationship and community building process. Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. That was my FIRST A.
What is BlendedLearning? It's a smorgasbord of teaching strategies that uses analog and digital technologies to teach and learn. 3] Proponents of blendinglearning cite the opportunity for data collection and customization of instruction and assessment as two major benefits of this approach. [4]
Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blendedlearning combines traditional, in-person learning with digital learning, so that students can experience both forms. This means that the course takes place online, is free, and anyone can participate.
Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blendedlearning combines traditional, in-person learning with digital learning, so that students can experience both forms. This means that the course takes place online, is free, and anyone can participate.
I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; BlendingLearning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.
I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; BlendingLearning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.
Tech & Learning Rounds Up a Summary of New Tools for Schools Software & Online ACHIEVE3000 & ICIVIC ( www.achieve3000.com Achieve3000 will apply its online differentiatedinstruction to the content, helping students to digest critical material so they can read, discuss, and debate core U.S.
The strategies will not only help you be more engaged, present, and fulfilled as a teacher, but you’ll also apply your learning to your classroom and your students. Learn More. Online and Digital Instruction. Online Instructional Engagement. Students are ghosting.
IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Here is a player's guide to getting started with Chrome Warrior.
BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. BlendedLearning. Blendedlearning is a learning model that combines digital and face-to-face learning experiences.
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