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From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blendingclassrooms is a hot topic, but there’s always room for improvement. As teachers, we need to constantly refresh and update topics to improve our distance learning skills.
BlendedLearning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blendedlearning is not new. BlendedLearningClassrooms are made of “bricks’ and “clicks” and every teacher should be ready.
It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance. BlendedLearning. Personalized Learning. Why keep an eye on personalized learning?
The flipped classroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flipped classroom activities to turn to for the in-person lesson component. 5 Suitable Flipped Classroom Activities for High Schools. Case Studies.
A classroom full of students. Each student has a unique blend of nuances that makes them the individual learner they are. With so much diversity in the classroom, the traditional one-size-fits all approach to education is bound to fail. What’s in a blend? Why blendedlearning will become the norm.
It’s becoming more common to take online classes or blend traditional with online learning. The main point of this theory is that social learning attributes human behavior to be an outcome of cognitive, behavioral and environmental influences (Bandura, 1977 ). Gamification in a virtual classroom.
And as a teacher, you have the power to help them find that passion for learning while they are young. In this article, we’ll go over the difference between two types of motivation—intrinsic and extrinsic—and why you should prioritize the former in your classroom. 7 Ways to Boost Intrinsic Motivation in the Classroom.
As students build familiarity with generative AI, teachers will need to explore diverse ways to adopt this technology in the classroom. Professional development will act as a valuable support for teachers as they navigate AI tools and ethics in their classroom.
During the school year, time is hard to find as teachers focus on students’ skills and needs and explore ideas to create a supportive, meaningful, and engaging learning environment. By creating opportunities for students to connect, it will positively impact the learning that happens in our classroom.
As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Subscribe to the Show Anywhere You Listen to Podcasts This week's sponsor Modern Classrooms will help you teach better today! You’ll be glad you did.
Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Cospaces ( 5 Ways to Use Augmented Reality in the Classroom ).
Speaking of meeting the learning needs of introverted students, you should consider including e-learning in your instruction, if you haven’t already. There are many ways to implement a blendedlearning strategy in your classroom and you can rest assured your introverted students will thank you for the online part of it.
We learned a lot. From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions.
Classroomlearning and management all begin with relationships, and SEL can guide the relationship and community building process. Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. That was my FIRST A.
Technology offers practical solutions for this age-old challenge, enabling teachers to create flexible learning environments that adapt to individual student requirements. Students arrive in classrooms with different backgrounds, abilities, interests, and ways of learning.
Do you want to offer blendedlearning classes? It would be like walking into an unfinished classroom. Don’t forget that you can also add custom badges to reward students for completing tasks in the platform if gamification is enabled. Read more: Is a learning portal different from an LMS?
Whether they used online courses as a stand-alone teaching technique – or as part of a blendedlearning environment – teachers did their best in delivering the best education they could. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification.
Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.
The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. Thus, with digital technology, students can learn at their own pace, try out various activities and learn by doing.
Sessions include focuses on blendedlearning, curating classroom resources, using augmented reality, project-based learning, building student media literacy, time-saving tech tricks from librarians, using digital tools with students who have special needs, digital problem-solving, and more.
The use of digital textbooks in classrooms is growing in the face of the easy availability of smartphones and the Internet. The idea and practice of using digital textbooks in classrooms represents a new trend in education. Here are some ways that instructors can use digital textbooks in the classrooms.
Consumption vs. Contribution A blendedlearningclassroom allows for two major roles for students: consumers and contributors. DOK 3) Students can have the teacher publish the Kahoot globally - extending outside of their classroom walls. Students can add visualizations to represent the information/questioning.
The post Digital Badges in the Classroom (What, When, & How) – SULS096 appeared first on Shake Up Learning. Learn what digital badges are, when to use them, and how to implement them in your classroom. Yes, you can do this in your remote, online, or blendedlearning environment! Click To Tweet.
The post Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022 appeared first on Shake Up Learning. In this episode, I got to talk to Cate Tolnai and Lindsey Blass about their new book Power Up Your Classroom ! Join the Google Classroom Master Class. Click To Tweet.
It can facilitate immersive learning environments , allowing educators to craft virtual classrooms or historical settings so that students engage in interactive and captivating lessons. Beata Mirecka-Jakubowska , the founder and CEO of Intercultural Education Consulting Group , has 36 years of international classroom experience.
What is BlendedLearning? It's a smorgasbord of teaching strategies that uses analog and digital technologies to teach and learn. 1] [2] While still attending a “brick-and-mortar” school structure, face-to-face classroom methods are combined with computer-mediated activities. [3] This list is in alphabetical order.
My keyboarding classroom is completely game based using ClassCraft (thanks, Shawn Young ) and the kids run to class. Gamification is not just points and badges “chocolate on broccoli” as Kae Novak calls it. Gamification is a full-on change in approach to how you “do class.” BlendedLearning Works.
A great deal of initial research exists about blendedlearning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. I would definitely use games like these in a classroom again,” she says. In every district throughout the U.S.,
As students build familiarity with generative AI, teachers will need to explore diverse ways to adopt this technology in the classroom. Professional development will act as a valuable support for teachers as they navigate AI tools and ethics in their classroom.
That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!
Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom!
In this episode of the TeacherCast Podcast, we welcome teacher and author Bethany Petty on the podcast to discuss how teachers are creating engaging and dynamic lessons with technology in their classrooms. Together we discuss BlendedLearning, Flipped Learning, Gamification, and her new book Illuminate from EdTechTeam Press.
Remote teaching gives learners flexibility you won’t find in the traditional classroom setting. Another benefit of technology in learning is that students often learn faster when they are not only listening to the teacher and reading textbooks but also participating in engaging academic activity. Easier Plagiarism Detection.
Shawn shares the importance of building relationships with students (Ted Lasso style) and managing behavior with positive reinforcement through gamification. After weighing the life of a laboratory researcher and the life of a physics educator, Shawn enjoyed the interactive classroom setting much better. Gamification .
The post 15 Ways to Use Google Classroom in Professional Learning – SULS034 appeared first on Shake Up Learning. Google Classroom is a fantastic tool for teachers and students in the K12 classroom. But did you know, Google Classroom is also a great learning tool for adults, too? Click To Tweet.
USA, announced the launch of the A30 , the world’s first All-in-One Camera with AI Audio for the Classroom. The A30 is a multi-functional classroom tool that enhances the teaching experience by combining a document camera, web camera, microphone, and speaker.
As a result, after each event, I'd return to my classroom with a confining feeling in the back of my mind. It’s Improving My Instructional Coaching This year, I will be working as a BlendedLearning Instructional Coach with BetterLesson. Elena Aguilar in "The Art of Coaching" One of my passions is blendedlearning.
I started that school year with one goal: to take what students loved and incorporate it into the classroom. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Student voice has been eye opening for us on the Skype in the Classroom team.
The post Unleashing Creativity in the Classroom: How Night Zookeeper Sparks Students’ Imagination appeared first on Shake Up Learning. In a world where education is constantly evolving, the need for innovative tools that ignite students’ creativity and passion for learning is more important than ever.
Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom!
And lately, education has had its share of innovation, whether it’s showing up in your local public school/K-20 classroom or not. Perhaps this is old hat for you, but there may be a teacher still understanding how to implement technology in the classroom. Gamification. Virtual Classrooms. BlendedLearning.
Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. I was a good high school athlete. I’ve played sports at the collegiate level. Read more at Teched Up Teacher.
At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. Francis: Student Voice Driven Marketing Campaign Our team believes that Skype in the Classroom is a valuable educational tool. Why not have kids help?
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