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From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blendingclassrooms is a hot topic, but there’s always room for improvement. As teachers, we need to constantly refresh and update topics to improve our distance learning skills.
BlendedLearning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blendedlearning is not new. BlendedLearningClassrooms are made of “bricks’ and “clicks” and every teacher should be ready.
Sixteen types of games, Google Classroom and LMS compatibility and auto-grading From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. This week, I began using Educaplay to make fun classroomlearninggames for my students. Tip #1: Dig into the Pre-made Games.
A great deal of initial research exists about blendedlearning techniques such as game-basedlearning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-basedlearning mechanics.
Lee Graham on Episode 569 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Dr. Lee Graham is working with teachers to teach them principles of game-basedlearning to teach writing. Her anecdotes of classroom behavior-changing results are – pardon the pun – game-changing.
When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-basedlearning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. My students were so incredibly engaged because of the games.”. Student Engagement.
Now, using 3DBear , I’m able to offer students a classroom where they can create and share. You can use it and learn. However, the true power is the teacher classroom portal. 3DBear’s classroom set includes digital items like bookcases, desks, tables, and more, which students can use to propose how they want the room to look.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Hall Davidson shares both simple explanations of Virtual Reality (VR) and Augmented Reality (AR) in the classroom. They have a new classroom management tool called Collections. Today’s Sponsor: Metaverse is a powerful augmented reality app.
As students build familiarity with generative AI, teachers will need to explore diverse ways to adopt this technology in the classroom. Professional development will act as a valuable support for teachers as they navigate AI tools and ethics in their classroom.
Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-basedlearning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Merge Cubes ( Merge Cube Mania in Middle School ).
During the school year, time is hard to find as teachers focus on students’ skills and needs and explore ideas to create a supportive, meaningful, and engaging learning environment. By creating opportunities for students to connect, it will positively impact the learning that happens in our classroom.
And while they can explore a wide variety of topics from the US Constitution to Ecology and Ancient China, I also like that you can assign these nonfiction texts at three different lexiles to supplement what you’re doing in the classroom. And I say frequently to my sister, who has access to this in her classroom, “You are so lucky!
The Real-World Classroom model of teaching finance is part simulation part game. Invented by Brian Bean, this model of teaching is transforming Texas classrooms and beyond. Real World Classrooms When Teaching Finance. Vicki: Today we’re talking with Brian Bean, 14-year Texas educator, about real-world classrooms.
How to use it in the classroom. Some examples of the most popular breakout edu games. Mari Venturino is a 7th-grade science and AVID teacher and BlendedLearning Specialist at Mar Vista Academy in San Diego, CA. What it teaches. The challenges teachers have with it. I hope you enjoy this episode with Mari Venturino!
This year’s is a fun “Remember When” edition which will feature 32 scenarios that we educators miss and don’t miss about classroom life before 2020. Things like “taking students on field trips vs. hosting classroom parties” or “fire drills derailing your lesson vs. a broken air conditioner.”
In an effort to keep up with the fast-paced world driven by technological advances, the education system is including more and more technology into classrooms all over the country. We already have online courses, learning management systems , online collaboration tools, apps for all sorts of classroom activities, and so on, and so forth.
Flipping Awesome Physics with an Asynchronous Flipped Gameful Mastery LearningClassroom. Now, Jon, you have recently implemented an asynchronous, flipped, gameful, mastery learningclassroom. That’s the basic idea of a flipped classroom. Asynchronous flipped gameful mastery learning.
Not only does this format excites teachers about learning new tools, but also many of them now use this method with students. With this in mind, learn about this approach to teaching and how you can use it in your classroom. Learn about the “Choose Your Own Adventure” Teaching Method with Laurie Guyon.
Here’s what I’m using all the time in my classroom right now. 36 Tools I’m Using Right Now in My Classroom and Life. She also has a Technology Jump Start Course with 8 modules to help get you comfortable with technology in the classroom.) Haiku Learning is the tool I use to blend my classroom.
Why classrooms teachers are using Lumio for lessons and review. I'll share how I use Lumio for exam review. Simple exit tickets. Powerful manipulatives for phonics, math and more (Elementary and kindergarten teachers will love this). Library of pre-made lessons. Examples for all grade levels. Pedagogical tips that apply to any tool.
From dice to educational video games, classes led by instructional technology teacher Ryan Read are increasingly full of game-basedlearning! Ryan's responsibilities at Jackson Charter School in Rockford, IL include supporting other teachers as they try out new modes of instruction in the classroom.
The post Digital Badges in the Classroom (What, When, & How) – SULS096 appeared first on Shake Up Learning. Learn what digital badges are, when to use them, and how to implement them in your classroom. Yes, you can do this in your remote, online, or blendedlearning environment! Click To Tweet.
Motivating Teachers to Be Excellent in the K-2 Classroom. iPads to Differentiate Instruction in K-2 Classrooms. Gaming in Early Childhood Education in Australia. Listen Now. Listen to the show on iTunes or Stitcher. Stream by clicking here. Related Resources. Contact us about this show by emailing vicki@coolcatteacher.com.
In my own classroom, I have my students run Hour of Code each December for the whole school – grades K5- sixth grade. Pairing her with an older girl in sixth grade at that time – one who wasn’t one who was really excited about turning in homework or engaging other classroom content – really worked well with this girl.
Game-basedlearning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.
Several virtual reality options are available for classrooms. The biggest reason, I think, it’s the tool to go to, is the ability for it to be in the cloud and accessible to a large number of students and to bring an unparalleled educational experience to them that you can’t re-create in the classroom. They were like in space.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Metaverse is a powerful augmented reality (AR) programming app for classrooms. Metaverse has come a long way and is specifically focused on becoming an amazing AR app for classrooms with the new Collections feature. This blog post is sponsored by Metaverse.
Some folks with Google or getting familiar with Google Classroom or Google, they get a little bit nervous. Whether it is learning from home through online courses, professional development, conference workshops or as a keynote speaker Kasey is a relentless innovator of ideas and a devoted transformer of classrooms and teaching.
The post Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022 appeared first on Shake Up Learning. In this episode, I got to talk to Cate Tolnai and Lindsey Blass about their new book Power Up Your Classroom ! Join the Google Classroom Master Class. Click To Tweet.
What is BlendedLearning? It's a smorgasbord of teaching strategies that uses analog and digital technologies to teach and learn. 1] [2] While still attending a “brick-and-mortar” school structure, face-to-face classroom methods are combined with computer-mediated activities. [3] This list is in alphabetical order.
The post 15 Collaborative Tools for Your Classroom That Are NOT Google appeared first on Shake Up Learning. It’s no secret that I love Google tools, but Google is not the only option for your classroom. There are hundreds of fantastic collaborative learning tools! Learn more about Skype. Click To Tweet.
Webinars —covering topics such as using video in K-12 classrooms, game-basedlearning, and journaling. Videos —featuring blendedlearning, virtual high school and other success stories. Blog Posts —advice about ESSA, the buzz about VR, and how to teach with Snapchat.
As students build familiarity with generative AI, teachers will need to explore diverse ways to adopt this technology in the classroom. Professional development will act as a valuable support for teachers as they navigate AI tools and ethics in their classroom.
To demonstrate the power of effective game-based science learning, look at the research. For example, Vanderbilt University has recently found how this approach leads to a more engaging science classroom. Popular Activities: NGSS Science Games for Grades 3-8. Atoms and Elements of Science. (11
Education technology must enhance learning. Today’s guest, Bethany Petty gives us pointers and shares a common pitfall of those implementing new technology in the classroom. Using Edtech to Enhance Learning. In my classroom, I am a high school social studies teacher. Well, things have changed so much in my classroom.
It includes certificates of achievement, badges at the completion of units, and a classroom tracking poster to show how students are progressing. Classroom Suggestions. Classroom Suggestions. Here’s how to use it in your classroom: Cover one unit per week as a class, which will take about forty-five minutes.
Simple Virtual Reality in the Classroom with Google Streetview and Google Cardboard. We sat there on laptops in a classroom, and I tried to get all 25 students online at the exact same time. Mary is also a specialist in engagement, and uses digital tools to engage students and ignite their learning. We overloaded our system.
The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game.
The post 20 Formative Assessment Tools for Your Classroom appeared first on Shake Up Learning. The Shake Up Learning community is always chatting and sharing digital tools and lesson ideas for the K12 classroom. In this post, you will find 20 Formative Assessment Tools for Your Classroom! in alphabetic order).
Assessment in a Personalized Classroom. They have a variety of passion-based projects they get to pick from. So what class in particular… You’re Head of School, but are you also teaching a class, or is this the model in all of the classrooms for your students? Vicki: OK, did you say that they get to choose their assessment?
The other two—Project Sampson, which combines mapping and geography skills with math content, and Algebots, which turns algebra into a puzzle game—were also played by students throughout the summer course. Sign up for our BlendedLearning newsletter. Read more about BlendedLearning. And that’s the point.”.
Seeing that I’m fully invested in online professional development for educators through both COETAIL and Eduro Learning , I’m always on the look out for research on how to make online learning better. What is it that sets good online learning apart from the OK online learning systems?
One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks.
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