Remove Blended Learning Remove BYOD Remove Gamification
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Digital citizenship refers to appropriate and responsible use of technology.

Trends 97
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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Digital citizenship refers to appropriate and responsible use of technology.

Trends 52
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Why We Need To Embrace eSports In Education

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. To do all that, we need to build the school-to-college pipeline and embrace esports in education.

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Using Google Forms to Streamline Feedback & Document Growth

techlearning

Also, feel free to join GEG:NJ and learn with us even if you’re not from Jersey because not everyone is perfect. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

Google 42
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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. We can always do better and we teachers are better together. Read more at Teched Up Teacher.

BYOD 78
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Taking Student Voice Beyond The Classroom

techlearning

At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.