Remove Blackboard Remove Gamification Remove Mobility
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Dusty blackboards, smudged overhead projectors, and over saturated photocopies - Surely this sounds like many people’s education experience. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning. Today, eLearning reigns supreme.

Trends 416
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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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5 Ways Student Creativity Enhances Well-being

ViewSonic Education

Classroom gamification has genuine educational value for the participation and critical thinking it encourages in students. Unlike in the past, when teachers used to lecture at the front of the class and write on blackboards, educators today are using interactive whiteboards.

Outcomes 370
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

BLACKBOARD ALLY ( www.blackboard.com ) Blackboard announced that Blackboard Ally is now available for multiple learning management systems used by K-12 school districts. Blackboard Ally is an accessibility solution that helps make digital class content in a learning management system (LMS) more accessible for all learners.

Tools 75
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 52
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Education Technology

eSchool News

With online courses, virtual classrooms, and mobile learning apps, education becomes more accessible, reaching students in remote or underserved areas. Learning management systems (LMS), such as Blackboard and Moodle, are widely used to manage and deliver instructional content. Educational games like Kahoot!