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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Dusty blackboards, smudged overhead projectors, and over saturated photocopies - Surely this sounds like many people’s education experience. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Today, eLearning reigns supreme. Mobile Learning.

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

It’s not just about ditching blackboards for tablets – education today is undergoing a paradigm shift in teaching methodologies. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms.

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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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5 Ways Student Creativity Enhances Well-being

ViewSonic Education

Classroom gamification has genuine educational value for the participation and critical thinking it encourages in students. Unlike in the past, when teachers used to lecture at the front of the class and write on blackboards, educators today are using interactive whiteboards.

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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

Since the days of blackboards and chalk, classrooms have incorporated a range of tech tools to enhance students’ learning. Thinking more outside of the box, the gamification of certain topics can also offer a refreshing way for learners to develop their knowledge and soft skills such as multitasking, creative thinking and teamwork.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Some innovation might not be from Zoom itself Class, a startup from Blackboard cofounder Michael Chasen, has already launched a product that adds more classroom management and instruction features to Zoom (and has raised $46 million in the process). No, privacy concerns and online proctoring didn’t come up.)

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When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

I’ve been trained in the blackboard- and text-oriented world,” he says. Experiment with gamification Robertson is now exploring the use of gamification—creating a set of modules that students will complete to unlock the next level of modules—as is common in video games. This allows for easy navigation and access by students.

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