Remove Assistive Technology Remove Robotics Remove STEM
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Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. 6 RoboticsRobots will likely continue trending in the K–12 environment.

Trends 104
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FETC 2019: Day One

eSchool News

The all-day Blueprint for Technology in Education Summit sessions focused on the future of edtech and how it is no more extended curriculum or IT–it is both! STEAM and STEM. Not surprising is the continued focus on STEAM, STEM, coding, and robotics. Assistive Technology.

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Assistive Technology with MakeyMakey

Cycles of Learning

Activities such as "BattleBot" competitions, Roller Coaster construction and Robot "Tug-of-War", while rich in problem-solving/design strategies, were poor in their ability help campers make connections between their experience in camp, and the power of such devices to create greater good in the world.

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43 back-to-school predictions for the 2024-2025 year

eSchool News

The workforce has undergone significant changes, and today’s jobs require advanced skills and specialized training, particularly in STEM fields. Thus, preparing the next generation of STEM-literate citizens has never been more critical. Vrain Valley School District Career-connected learning will become more important than ever.

EdTech 135
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5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

techlearning

* Click here if your are not familiar with the MakeyMakey Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.).

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What’s New: New Tools for Schools

techlearning

GRADECAM ENHANCED ANSWER FORMAT ( www.GradeCam.com ) GradeCam introduced a futuristic new answer format powered by Aita – their proprietary Artificial Intelligence Teaching Assistant technology – that can read and score handwritten letters and words up to twenty characters in length.

Tools 69
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5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

Cycles of Learning

* Click here if your are not familiar with the MakeyMakey #1: Assistive Technology Development Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.).