This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Digital technology is integrated into almost every aspect of a modern student’s life, which is why students of this generation are often referred to as digital natives. A digital native is defined by the Cambridge Dictionary as “a person who is very familiar with digital technology, computers, etc.
Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. What’s more, effective classroom tech doubles as assistivetechnology for students with a range of special needs. Promotes collaboration.
Broadly, the metaverse refers to the creation of virtual worlds or spaces in which social interactions can occur. In general, the current generation of students is more likely to engage with gamification elements or with social media platforms. Thankfully, the emergence of the metaverse has helped to overcome some of these problems.
Inclusive education: Technology supports inclusive education by providing assistive tools for students with diverse learning needs. These tools can include text-to-speech software, screen readers, and other assistivetechnologies that enhance accessibility. What is the difference between edtech and online education?
Edtech refers to digital technology like operative devices and online software, which has been designed to aid educational learning and teaching. For instance, students with vision impairment can use assistivetechnologies like Braille screen readers and electronic magnifiers to access learning the same way any other student would. .
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content