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Courses cover a variety of topics , such as game-basedlearning, flipped learning, integrating Google tools, digital storytelling, writing strategies, assistedtechnology, and much more. Each course has a Google Community where participants share and offer feedback.
Courses cover a variety of topics , such as game-basedlearning, flipped learning, integrating Google tools, digital storytelling, writing strategies, assistedtechnology, and much more. Each course has a Google Community where participants share and offer feedback.
Schultz has taken a career in building special needs software and games for people who are blind or have low vision into ObjectiveEd, a new endeavor at a time when investor interest in educational tools and investor interest in assistivetechnology are apparently on the rise. million across 38 deals in 2012 to $276.5
3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistivetechnology for students with disabilities to devices to encourage motivation and participation. There are limitless possibilities for game-basedlearning in education.
Minecraft, Autism and 21st Century Learning I was unaware of this early on, but eventually discovered that I wasn’t the only one who found Minecraft useful as an assistivetechnology for people with autism. So, I paid for a small private server for my students to explore and work together safely.
Inclusive education: Technology supports inclusive education by providing assistive tools for students with diverse learning needs. These tools can include text-to-speech software, screen readers, and other assistivetechnologies that enhance accessibility.
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