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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification.

Trends 416
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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. In simple terms, Augmented Reality is “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)” ( Merriam Webster ).

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Look for more augmented and virtual reality integrations Google has been in the virtual field trip game for years, through its inexpensive cardboard headsets that use ordinary smartphones. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

MOOC 127
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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Digital puzzle boxes — breakouts Teachers can create activities similar to those in BreakoutEDU, but instead they configure a set of challenges on a computer, and students engage with these challenges via a smartphone, tablet, or Chromebook.

Tablets 166
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iSpring QuizMaker- Easily Create Interactive Quizzes for Your Class

Educational Technology and Mobile Learning

iSpring QuizMaker is a quiz creation tool that you can use to create interactive quizzes, surveys, and assessments. Use Gamification Elements: Adding elements such as leaderboards, rewards, and points can help make your quizzes more enjoyable. iSpring QuizMaker is simple and easy to use.

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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

With smartphones becoming the device of choice to consume content, they are being increasingly leveraged to deliver online educational courses by schools and colleges, and learning and development training by the corporate sector. To illustrate with an example, an interactive video can be in the form of a quiz or assessment.