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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves. Gamification. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Mobile Learning.

Trends 416
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind. .

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Don’t forget about pedagogy when chasing technology!

Neo LMS

If the person responsible with technology procurement is an expert in pedagogy, he/she should be able to assess the impact of those solutions on the quality of teaching, of student learning and on school culture. This post was originally published on Microsoft UK Schools blog , May 5, 2017. appeared first on NEO BLOG.

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Supercharge Classroom Participation with Chromebooks

EdTechTeam

Available through G Suite for Education and Microsoft Office 365 Teams, teachers can turn their regular Google Slide or PowerPoint decks into interactive presentations with questions and answers in real time promoting complete student interaction and instant formative feedback. . Teacher Tip: Science Vocabulary Game/formative assessment.

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Education Technology

eSchool News

Additionally, Google Classroom integrates with numerous other educational technologies, such as virtual learning apps and external assessment tools, allowing educators to create a more diverse and engaging learning experience. is versatile and can be used across subjects and grade levels, from elementary education to higher education.

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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Increased Engagement Gamification is a new trend designed to make education fun and engaging. Gamified Assessments Gamified evaluations, such as interactive quizzes and tests allow students to demonstrate their knowledge in a fun and engaging manner. It has been proven to improve student productivity by almost 50%.

eBook 52